Minor UI refactor (#11212)
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using Content.Shared.Atmos.Components;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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namespace Content.Client.UserInterface.Systems.Atmos.GasTank
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{
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[UsedImplicitly]
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public sealed class GasTankBoundUserInterface
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: BoundUserInterface
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{
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public GasTankBoundUserInterface(ClientUserInterfaceComponent owner, Enum uiKey) :
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base(owner, uiKey)
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{
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}
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private GasTankWindow? _window;
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public void SetOutputPressure(in float value)
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{
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SendMessage(new GasTankSetPressureMessage {Pressure = value});
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}
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public void ToggleInternals()
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{
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SendMessage(new GasTankToggleInternalsMessage());
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}
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protected override void Open()
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{
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base.Open();
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_window = new GasTankWindow(this);
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_window.OnClose += Close;
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_window.OpenCentered();
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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if (state is GasTankBoundUserInterfaceState cast)
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_window?.UpdateState(cast);
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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_window?.Close();
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}
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}
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}
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