Firelock ECS + some other stuff. (#8366)

* firelock rejig

* dont error failed resolves

* fix

* less resolves

* switch fire and pressure messages

* update

Co-authored-by: wrexbe <wrexbe@protonmail.com>
This commit is contained in:
Leon Friedrich
2022-09-06 17:55:33 +12:00
committed by GitHub
parent 414f32a4ee
commit 35a142965d
11 changed files with 192 additions and 142 deletions

View File

@@ -1,103 +1,35 @@
using Content.Server.Atmos.Components;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Doors.Systems;
using Content.Shared.Doors.Components;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Doors.Components
{
/// <summary>
/// Companion component to ServerDoorComponent that handles firelock-specific behavior -- primarily prying,
/// and not being openable on open-hand click.
/// Companion component to <see cref="DoorComponent"/> that handles firelock-specific behavior, including
/// auto-closing on depressurization, air/fire alarm interactions, and preventing normal door functions when
/// retaining pressure..
/// </summary>
[RegisterComponent]
public sealed class FirelockComponent : Component
{
[Dependency] private readonly IEntityManager _entMan = default!;
/// <summary>
/// Pry time modifier to be used when the firelock is currently closed due to fire or pressure.
/// </summary>
/// <returns></returns>
[DataField("lockedPryTimeModifier")]
[DataField("lockedPryTimeModifier"), ViewVariables(VVAccess.ReadWrite)]
public float LockedPryTimeModifier = 1.5f;
[DataField("autocloseDelay")] public TimeSpan AutocloseDelay = TimeSpan.FromSeconds(3f);
public bool EmergencyPressureStop()
{
var doorSys = EntitySystem.Get<DoorSystem>();
if (_entMan.TryGetComponent<DoorComponent>(Owner, out var door) &&
door.State == DoorState.Open &&
doorSys.CanClose(Owner, door))
{
doorSys.StartClosing(Owner, door);
/// <summary>
/// Maximum pressure difference before the firelock will refuse to open, in kPa.
/// </summary>
[DataField("pressureThreshold"), ViewVariables(VVAccess.ReadWrite)]
public float PressureThreshold = 20;
// Door system also sets airtight, but only after a delay. We want it to be immediate.
if (_entMan.TryGetComponent(Owner, out AirtightComponent? airtight))
{
EntitySystem.Get<AirtightSystem>().SetAirblocked(airtight, true);
}
return true;
}
return false;
}
public bool IsHoldingPressure(float threshold = 20)
{
var transform = _entMan.GetComponent<TransformComponent>(Owner);
if (transform.GridUid is not {} gridUid)
return false;
var atmosphereSystem = _entMan.EntitySysManager.GetEntitySystem<AtmosphereSystem>();
var transformSystem = _entMan.EntitySysManager.GetEntitySystem<TransformSystem>();
var position = transformSystem.GetGridOrMapTilePosition(Owner, transform);
var minMoles = float.MaxValue;
var maxMoles = 0f;
foreach (var adjacent in atmosphereSystem.GetAdjacentTileMixtures(gridUid, position))
{
var moles = adjacent.TotalMoles;
if (moles < minMoles)
minMoles = moles;
if (moles > maxMoles)
maxMoles = moles;
}
return (maxMoles - minMoles) > threshold;
}
public bool IsHoldingFire()
{
var atmosphereSystem = _entMan.EntitySysManager.GetEntitySystem<AtmosphereSystem>();
var transformSystem = _entMan.EntitySysManager.GetEntitySystem<TransformSystem>();
var transform = _entMan.GetComponent<TransformComponent>(Owner);
var position = transformSystem.GetGridOrMapTilePosition(Owner, transform);
// No grid, no fun.
if (transform.GridUid is not {} gridUid)
return false;
if (atmosphereSystem.GetTileMixture(gridUid, null, position) == null)
return false;
if (atmosphereSystem.IsHotspotActive(gridUid, position))
return true;
foreach (var adjacent in atmosphereSystem.GetAdjacentTiles(gridUid, position))
{
if (atmosphereSystem.IsHotspotActive(gridUid, adjacent))
return true;
}
return false;
}
/// <summary>
/// If true, and if this door has an <see cref="AtmosAlarmableComponent"/>, then it will only auto-close if the
/// alarm is set to danger.
/// </summary>
[DataField("alarmAutoClose"), ViewVariables(VVAccess.ReadWrite)]
public bool AlarmAutoClose = true;
}
}