Event-ify Rejuvenate (#11145)
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@@ -5,6 +5,7 @@ using Content.Shared.Inventory;
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using Content.Shared.MobState;
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using Content.Shared.MobState.Components;
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using Content.Shared.Radiation.Events;
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using Content.Shared.Rejuvenate;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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@@ -21,6 +22,7 @@ namespace Content.Shared.Damage
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SubscribeLocalEvent<DamageableComponent, ComponentHandleState>(DamageableHandleState);
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SubscribeLocalEvent<DamageableComponent, ComponentGetState>(DamageableGetState);
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SubscribeLocalEvent<DamageableComponent, OnIrradiatedEvent>(OnIrradiated);
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SubscribeLocalEvent<DamageableComponent, RejuvenateEvent>(OnRejuvenate);
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}
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/// <summary>
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@@ -245,6 +247,11 @@ namespace Content.Shared.Damage
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TryChangeDamage(uid, damage);
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}
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private void OnRejuvenate(EntityUid uid, DamageableComponent component, RejuvenateEvent args)
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{
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SetAllDamage(component, 0);
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}
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private void DamageableHandleState(EntityUid uid, DamageableComponent component, ref ComponentHandleState args)
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{
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if (args.Current is not DamageableComponentState state)
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