Event-ify Rejuvenate (#11145)
This commit is contained in:
@@ -1,5 +1,3 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.Administration.Logs;
|
||||
using Content.Server.Atmos.Components;
|
||||
using Content.Server.Stunnable;
|
||||
@@ -14,11 +12,9 @@ using Content.Shared.Database;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Physics;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Rejuvenate;
|
||||
using Content.Shared.Temperature;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Physics.Components;
|
||||
using Robust.Shared.Physics.Dynamics;
|
||||
@@ -55,10 +51,11 @@ namespace Content.Server.Atmos.EntitySystems
|
||||
UpdatesAfter.Add(typeof(AtmosphereSystem));
|
||||
|
||||
SubscribeLocalEvent<FlammableComponent, MapInitEvent>(OnMapInit);
|
||||
SubscribeLocalEvent<FlammableComponent, InteractUsingEvent>(OnInteractUsingEvent);
|
||||
SubscribeLocalEvent<FlammableComponent, StartCollideEvent>(OnCollideEvent);
|
||||
SubscribeLocalEvent<FlammableComponent, IsHotEvent>(OnIsHotEvent);
|
||||
SubscribeLocalEvent<FlammableComponent, TileFireEvent>(OnTileFireEvent);
|
||||
SubscribeLocalEvent<FlammableComponent, InteractUsingEvent>(OnInteractUsing);
|
||||
SubscribeLocalEvent<FlammableComponent, StartCollideEvent>(OnCollide);
|
||||
SubscribeLocalEvent<FlammableComponent, IsHotEvent>(OnIsHot);
|
||||
SubscribeLocalEvent<FlammableComponent, TileFireEvent>(OnTileFire);
|
||||
SubscribeLocalEvent<FlammableComponent, RejuvenateEvent>(OnRejuvenate);
|
||||
SubscribeLocalEvent<IgniteOnCollideComponent, StartCollideEvent>(IgniteOnCollide);
|
||||
SubscribeLocalEvent<IgniteOnMeleeHitComponent, MeleeHitEvent>(OnMeleeHit);
|
||||
}
|
||||
@@ -73,7 +70,6 @@ namespace Content.Server.Atmos.EntitySystems
|
||||
flammable.FireStacks += component.FireStacks;
|
||||
Ignite(entity, flammable);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void IgniteOnCollide(EntityUid uid, IgniteOnCollideComponent component, ref StartCollideEvent args)
|
||||
@@ -104,7 +100,7 @@ namespace Content.Server.Atmos.EntitySystems
|
||||
});
|
||||
}
|
||||
|
||||
private void OnInteractUsingEvent(EntityUid uid, FlammableComponent flammable, InteractUsingEvent args)
|
||||
private void OnInteractUsing(EntityUid uid, FlammableComponent flammable, InteractUsingEvent args)
|
||||
{
|
||||
if (args.Handled)
|
||||
return;
|
||||
@@ -119,7 +115,7 @@ namespace Content.Server.Atmos.EntitySystems
|
||||
args.Handled = true;
|
||||
}
|
||||
|
||||
private void OnCollideEvent(EntityUid uid, FlammableComponent flammable, ref StartCollideEvent args)
|
||||
private void OnCollide(EntityUid uid, FlammableComponent flammable, ref StartCollideEvent args)
|
||||
{
|
||||
var otherUid = args.OtherFixture.Body.Owner;
|
||||
|
||||
@@ -157,12 +153,12 @@ namespace Content.Server.Atmos.EntitySystems
|
||||
}
|
||||
}
|
||||
|
||||
private void OnIsHotEvent(EntityUid uid, FlammableComponent flammable, IsHotEvent args)
|
||||
private void OnIsHot(EntityUid uid, FlammableComponent flammable, IsHotEvent args)
|
||||
{
|
||||
args.IsHot = flammable.OnFire;
|
||||
}
|
||||
|
||||
private void OnTileFireEvent(EntityUid uid, FlammableComponent flammable, ref TileFireEvent args)
|
||||
private void OnTileFire(EntityUid uid, FlammableComponent flammable, ref TileFireEvent args)
|
||||
{
|
||||
var tempDelta = args.Temperature - MinIgnitionTemperature;
|
||||
|
||||
@@ -173,6 +169,11 @@ namespace Content.Server.Atmos.EntitySystems
|
||||
_fireEvents[flammable] = tempDelta;
|
||||
}
|
||||
|
||||
private void OnRejuvenate(EntityUid uid, FlammableComponent component, RejuvenateEvent args)
|
||||
{
|
||||
Extinguish(uid, component);
|
||||
}
|
||||
|
||||
public void UpdateAppearance(EntityUid uid, FlammableComponent? flammable = null, AppearanceComponent? appearance = null)
|
||||
{
|
||||
if (!Resolve(uid, ref flammable, ref appearance))
|
||||
|
||||
Reference in New Issue
Block a user