combine same-tile explosions in the same tick (#25664)

* combine same-tile explosions in the same tick

* !

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
deltanedas
2024-03-29 23:46:05 +00:00
committed by GitHub
parent 28d05feea7
commit 355d00a0f2
3 changed files with 82 additions and 31 deletions

View File

@@ -38,8 +38,15 @@ public sealed partial class ExplosionSystem
/// Queue for delayed processing of explosions. If there is an explosion that covers more than <see
/// cref="TilesPerTick"/> tiles, other explosions will actually be delayed slightly. Unless it's a station
/// nuke, this delay should never really be noticeable.
/// This is also used to combine explosion intensities of the same kind.
/// </summary>
private Queue<Func<Explosion?>> _explosionQueue = new();
private Queue<QueuedExplosion> _explosionQueue = new();
/// <summary>
/// All queued explosions that will be processed in <see cref="_explosionQueue"/>.
/// These always have the same contents.
/// </summary>
private HashSet<QueuedExplosion> _queuedExplosions = new();
/// <summary>
/// The explosion currently being processed.
@@ -93,10 +100,11 @@ public sealed partial class ExplosionSystem
if (MathF.Max(MaxProcessingTime - 1, 0.1f) < Stopwatch.Elapsed.TotalMilliseconds)
break;
if (!_explosionQueue.TryDequeue(out var spawnNextExplosion))
if (!_explosionQueue.TryDequeue(out var queued))
break;
_activeExplosion = spawnNextExplosion();
_queuedExplosions.Remove(queued);
_activeExplosion = SpawnExplosion(queued);
// explosion spawning can be null if something somewhere went wrong. (e.g., negative explosion
// intensity).
@@ -867,3 +875,15 @@ sealed class Explosion
_tileUpdateDict.Clear();
}
}
/// <summary>
/// Data needed to spawn an explosion with <see cref="ExplosionSystem.SpawnExplosion"/>.
/// </summary>
public sealed class QueuedExplosion
{
public MapCoordinates Epicenter;
public ExplosionPrototype Proto = new();
public float TotalIntensity, Slope, MaxTileIntensity, TileBreakScale;
public int MaxTileBreak;
public bool CanCreateVacuum;
}