Partial kudzu fix (#10854)
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@@ -331,7 +331,7 @@ public sealed class DoorSystem : SharedDoorSystem
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{
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if (component.BumpOpen)
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{
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foreach (var other in PhysicsSystem.GetCollidingEntities(body))
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foreach (var other in PhysicsSystem.GetContactingEntities(body, approximate: true))
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{
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if (Tags.HasTag(other.Owner, "DoorBumpOpener") &&
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TryOpen(component.Owner, component, other.Owner, false, quiet: true)) break;
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