Clean up StoreSystem (#14027)
This commit is contained in:
@@ -76,12 +76,12 @@ namespace Content.Server.PDA
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UpdatePDAUserInterface(pda);
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}
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private void OnUplinkInit(EntityUid uid, PDAComponent pda, StoreAddedEvent args)
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private void OnUplinkInit(EntityUid uid, PDAComponent pda, ref StoreAddedEvent args)
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{
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UpdatePDAUserInterface(pda);
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}
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private void OnUplinkRemoved(EntityUid uid, PDAComponent pda, StoreRemovedEvent args)
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private void OnUplinkRemoved(EntityUid uid, PDAComponent pda, ref StoreRemovedEvent args)
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{
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UpdatePDAUserInterface(pda);
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}
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@@ -132,6 +132,7 @@ namespace Content.Server.PDA
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private void OnUIMessage(PDAComponent pda, ServerBoundUserInterfaceMessage msg)
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{
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var pdaEnt = pda.Owner;
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// todo: move this to entity events
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switch (msg.Message)
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{
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@@ -140,28 +141,28 @@ namespace Content.Server.PDA
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break;
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case PDAToggleFlashlightMessage _:
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{
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if (EntityManager.TryGetComponent(pda.Owner, out UnpoweredFlashlightComponent? flashlight))
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_unpoweredFlashlight.ToggleLight(flashlight.Owner, flashlight);
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if (EntityManager.TryGetComponent(pdaEnt, out UnpoweredFlashlightComponent? flashlight))
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_unpoweredFlashlight.ToggleLight(pdaEnt, flashlight);
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break;
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}
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case PDAShowUplinkMessage _:
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{
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if (msg.Session.AttachedEntity != null &&
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TryComp<StoreComponent>(pda.Owner, out var store))
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_storeSystem.ToggleUi(msg.Session.AttachedEntity.Value, store);
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TryComp<StoreComponent>(pdaEnt, out var store))
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_storeSystem.ToggleUi(msg.Session.AttachedEntity.Value, pdaEnt, store);
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break;
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}
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case PDAShowRingtoneMessage _:
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{
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if (EntityManager.TryGetComponent(pda.Owner, out RingerComponent? ringer))
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if (EntityManager.TryGetComponent(pdaEnt, out RingerComponent? ringer))
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_ringerSystem.ToggleRingerUI(ringer, msg.Session);
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break;
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}
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case PDAShowMusicMessage _:
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{
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if (TryComp(pda.Owner, out InstrumentComponent? instrument))
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_instrumentSystem.ToggleInstrumentUi(pda.Owner, msg.Session, instrument);
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if (TryComp(pdaEnt, out InstrumentComponent? instrument))
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_instrumentSystem.ToggleInstrumentUi(pdaEnt, msg.Session, instrument);
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break;
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}
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}
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@@ -19,7 +19,6 @@ using Content.Shared.Bed.Sleep;
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using System.Linq;
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using Content.Server.Maps;
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using Content.Server.Revenant.Components;
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using Content.Server.Store.Components;
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using Content.Shared.Emag.Systems;
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using Content.Shared.FixedPoint;
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using Content.Shared.Humanoid;
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@@ -29,7 +28,6 @@ using Content.Shared.Mobs.Systems;
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using Content.Shared.Revenant.Components;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Utility;
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using Content.Shared.Humanoid;
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namespace Content.Server.Revenant.EntitySystems;
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@@ -180,13 +178,10 @@ public sealed partial class RevenantSystem
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essence.Harvested = true;
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ChangeEssenceAmount(uid, essence.EssenceAmount, component);
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if (TryComp<StoreComponent>(uid, out var store))
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{
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_store.TryAddCurrency(new Dictionary<string, FixedPoint2>()
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{ {component.StolenEssenceCurrencyPrototype, essence.EssenceAmount} }, store);
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}
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_store.TryAddCurrency(new Dictionary<string, FixedPoint2>
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{ {component.StolenEssenceCurrencyPrototype, essence.EssenceAmount} }, uid);
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if (!TryComp<MobStateComponent>(args.Target, out var mobstate))
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if (!HasComp<MobStateComponent>(args.Target))
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return;
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if (_mobState.IsAlive(args.Target) || _mobState.IsCritical(args.Target))
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@@ -18,7 +18,6 @@ using Content.Shared.Tag;
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using Content.Server.Store.Components;
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using Content.Server.Store.Systems;
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using Content.Shared.FixedPoint;
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using Robust.Shared.Player;
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using Content.Shared.Maps;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Physics;
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@@ -80,7 +79,7 @@ public sealed partial class RevenantSystem : EntitySystem
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}
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//ghost vision
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if (TryComp(component.Owner, out EyeComponent? eye))
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if (TryComp(uid, out EyeComponent? eye))
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eye.VisibilityMask |= (uint) (VisibilityFlags.Ghost);
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var shopaction = new InstantAction(_proto.Index<InstantActionPrototype>("RevenantShop"));
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@@ -131,7 +130,7 @@ public sealed partial class RevenantSystem : EntitySystem
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FixedPoint2.Min(component.Essence, component.EssenceRegenCap);
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if (TryComp<StoreComponent>(uid, out var store))
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_store.UpdateUserInterface(uid, store);
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_store.UpdateUserInterface(uid, uid, store);
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_alerts.ShowAlert(uid, AlertType.Essence, (short) Math.Clamp(Math.Round(component.Essence.Float() / 10f), 0, 16));
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@@ -172,7 +171,7 @@ public sealed partial class RevenantSystem : EntitySystem
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{
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if (!TryComp<StoreComponent>(uid, out var store))
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return;
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_store.ToggleUi(uid, store);
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_store.ToggleUi(uid, uid, store);
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}
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public void MakeVisible(bool visible)
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@@ -59,11 +59,6 @@ public sealed class StoreComponent : Component
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[ViewVariables]
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public HashSet<ListingData> LastAvailableListings = new();
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/// <summary>
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/// checks whether or not the store has been opened yet.
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/// </summary>
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public bool Opened = false;
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#region audio
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/// <summary>
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/// The sound played to the buyer when a purchase is succesfully made.
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@@ -76,8 +71,10 @@ public sealed class StoreComponent : Component
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/// <summary>
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/// Event that is broadcast when a store is added to an entity
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/// </summary>
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public sealed class StoreAddedEvent : EntityEventArgs { };
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[ByRefEvent]
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public readonly record struct StoreAddedEvent;
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/// <summary>
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/// Event that is broadcast when a store is removed from an entity
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/// </summary>
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public sealed class StoreRemovedEvent : EntityEventArgs { };
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[ByRefEvent]
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public readonly record struct StoreRemovedEvent;
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@@ -3,7 +3,7 @@ using Content.Shared.Store;
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namespace Content.Server.Store.Systems;
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public sealed partial class StoreSystem : EntitySystem
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public sealed partial class StoreSystem
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{
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/// <summary>
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/// Refreshes all listings on a store.
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@@ -64,11 +64,12 @@ public sealed partial class StoreSystem : EntitySystem
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/// Gets the available listings for a store
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/// </summary>
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/// <param name="buyer">Either the account owner, user, or an inanimate object (e.g., surplus bundle)</param>
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/// <param name="store"></param>
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/// <param name="component">The store the listings are coming from.</param>
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/// <returns>The available listings.</returns>
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public IEnumerable<ListingData> GetAvailableListings(EntityUid buyer, StoreComponent component)
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public IEnumerable<ListingData> GetAvailableListings(EntityUid buyer, EntityUid store, StoreComponent component)
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{
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return GetAvailableListings(buyer, component.Listings, component.Categories, component.Owner);
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return GetAvailableListings(buyer, component.Listings, component.Categories, store);
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}
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/// <summary>
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@@ -81,8 +82,7 @@ public sealed partial class StoreSystem : EntitySystem
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/// <returns>The available listings.</returns>
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public IEnumerable<ListingData> GetAvailableListings(EntityUid buyer, HashSet<ListingData>? listings, HashSet<string> categories, EntityUid? storeEntity = null)
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{
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if (listings == null)
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listings = GetAllListings();
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listings ??= GetAllListings();
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foreach (var listing in listings)
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{
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@@ -1,6 +1,5 @@
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using Content.Server.Actions;
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using Content.Server.Administration.Logs;
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using Content.Server.Mind.Components;
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using Content.Server.Store.Components;
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using Content.Shared.Actions.ActionTypes;
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using Content.Shared.FixedPoint;
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@@ -10,11 +9,11 @@ using Content.Shared.Database;
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using Robust.Server.GameObjects;
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using System.Linq;
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using Content.Server.Stack;
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using Robust.Shared.Player;
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using Content.Server.UserInterface;
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namespace Content.Server.Store.Systems;
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public sealed partial class StoreSystem : EntitySystem
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public sealed partial class StoreSystem
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{
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[Dependency] private readonly IAdminLogManager _admin = default!;
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[Dependency] private readonly SharedHandsSystem _hands = default!;
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@@ -25,7 +24,7 @@ public sealed partial class StoreSystem : EntitySystem
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private void InitializeUi()
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{
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SubscribeLocalEvent<StoreComponent, StoreRequestUpdateInterfaceMessage>((_,c,r) => UpdateUserInterface(r.Session.AttachedEntity, c));
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SubscribeLocalEvent<StoreComponent, StoreRequestUpdateInterfaceMessage>(OnRequestUpdate);
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SubscribeLocalEvent<StoreComponent, StoreBuyListingMessage>(OnBuyRequest);
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SubscribeLocalEvent<StoreComponent, StoreRequestWithdrawMessage>(OnRequestWithdraw);
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}
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@@ -34,45 +33,41 @@ public sealed partial class StoreSystem : EntitySystem
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/// Toggles the store Ui open and closed
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/// </summary>
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/// <param name="user">the person doing the toggling</param>
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/// <param name="component">the store being toggled</param>
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public void ToggleUi(EntityUid user, StoreComponent component)
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/// <param name="storeEnt">the store being toggled</param>
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/// <param name="component"></param>
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public void ToggleUi(EntityUid user, EntityUid storeEnt, StoreComponent? component = null)
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{
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if (!Resolve(storeEnt, ref component))
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return;
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if (!TryComp<ActorComponent>(user, out var actor))
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return;
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if (!_ui.TryToggleUi(component.Owner, StoreUiKey.Key, actor.PlayerSession))
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if (!_ui.TryToggleUi(storeEnt, StoreUiKey.Key, actor.PlayerSession))
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return;
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UpdateUserInterface(user, component);
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UpdateUserInterface(user, storeEnt, component);
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}
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/// <summary>
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/// Updates the user interface for a store and refreshes the listings
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/// </summary>
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/// <param name="user">The person who if opening the store ui. Listings are filtered based on this.</param>
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/// <param name="store">The store entity itself</param>
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/// <param name="component">The store component being refreshed.</param>
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/// <param name="ui"></param>
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public void UpdateUserInterface(EntityUid? user, StoreComponent component, BoundUserInterface? ui = null)
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public void UpdateUserInterface(EntityUid? user, EntityUid store, StoreComponent? component = null, BoundUserInterface? ui = null)
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{
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if (ui == null)
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{
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ui = _ui.GetUiOrNull(component.Owner, StoreUiKey.Key);
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if (ui == null)
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if (!Resolve(store, ref component))
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return;
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}
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//if we haven't opened it before, initialize the shit
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if (!component.Opened)
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{
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RefreshAllListings(component);
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InitializeFromPreset(component.Preset, component);
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component.Opened = true;
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}
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if (ui == null && !_ui.TryGetUi(store, StoreUiKey.Key, out ui))
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return;
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//this is the person who will be passed into logic for all listing filtering.
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if (user != null) //if we have no "buyer" for this update, then don't update the listings
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{
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component.LastAvailableListings = GetAvailableListings(component.AccountOwner ?? user.Value, component).ToHashSet();
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component.LastAvailableListings = GetAvailableListings(component.AccountOwner ?? user.Value, store, component).ToHashSet();
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}
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//dictionary for all currencies, including 0 values for currencies on the whitelist
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@@ -92,12 +87,22 @@ public sealed partial class StoreSystem : EntitySystem
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_ui.SetUiState(ui, state);
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}
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private void OnRequestUpdate(EntityUid uid, StoreComponent component, StoreRequestUpdateInterfaceMessage args)
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{
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UpdateUserInterface(args.Session.AttachedEntity, args.Entity, component);
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}
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private void BeforeActivatableUiOpen(EntityUid uid, StoreComponent component, BeforeActivatableUIOpenEvent args)
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{
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UpdateUserInterface(args.User, uid, component);
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}
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/// <summary>
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/// Handles whenever a purchase was made.
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/// </summary>
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private void OnBuyRequest(EntityUid uid, StoreComponent component, StoreBuyListingMessage msg)
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{
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ListingData? listing = component.Listings.FirstOrDefault(x => x.Equals(msg.Listing));
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var listing = component.Listings.FirstOrDefault(x => x.Equals(msg.Listing));
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if (listing == null) //make sure this listing actually exists
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{
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Logger.Debug("listing does not exist");
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@@ -114,7 +119,7 @@ public sealed partial class StoreSystem : EntitySystem
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//condition checking because why not
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if (listing.Conditions != null)
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{
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var args = new ListingConditionArgs(component.AccountOwner ?? buyer, component.Owner, listing, EntityManager);
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var args = new ListingConditionArgs(component.AccountOwner ?? buyer, uid, listing, EntityManager);
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var conditionsMet = listing.Conditions.All(condition => condition.Condition(args));
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if (!conditionsMet)
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@@ -156,16 +161,13 @@ public sealed partial class StoreSystem : EntitySystem
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}
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//log dat shit.
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if (TryComp<MindComponent>(buyer, out var mind))
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{
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_admin.Add(LogType.StorePurchase, LogImpact.Low,
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$"{ToPrettyString(mind.Owner):player} purchased listing \"{Loc.GetString(listing.Name)}\" from {ToPrettyString(uid)}");
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}
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$"{ToPrettyString(buyer):player} purchased listing \"{Loc.GetString(listing.Name)}\" from {ToPrettyString(uid)}");
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listing.PurchaseAmount++; //track how many times something has been purchased
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_audio.PlayEntity(component.BuySuccessSound, msg.Session, uid); //cha-ching!
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UpdateUserInterface(buyer, component);
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UpdateUserInterface(buyer, uid, component);
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}
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/// <summary>
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@@ -206,6 +208,6 @@ public sealed partial class StoreSystem : EntitySystem
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}
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component.Balance[msg.Currency] -= msg.Amount;
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UpdateUserInterface(buyer, component);
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UpdateUserInterface(buyer, uid, component);
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}
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}
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@@ -1,14 +1,13 @@
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using Content.Server.Stack;
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using Content.Server.Store.Components;
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using Content.Shared.FixedPoint;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Content.Shared.Store;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using System.Linq;
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using Content.Server.UserInterface;
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using Content.Shared.Stacks;
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using JetBrains.Annotations;
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namespace Content.Server.Store.Systems;
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@@ -26,22 +25,38 @@ public sealed partial class StoreSystem : EntitySystem
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base.Initialize();
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SubscribeLocalEvent<CurrencyComponent, AfterInteractEvent>(OnAfterInteract);
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SubscribeLocalEvent<StoreComponent, BeforeActivatableUIOpenEvent>((_,c,a) => UpdateUserInterface(a.User, c));
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SubscribeLocalEvent<StoreComponent, BeforeActivatableUIOpenEvent>(BeforeActivatableUiOpen);
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SubscribeLocalEvent<StoreComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<StoreComponent, ComponentStartup>(OnStartup);
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SubscribeLocalEvent<StoreComponent, ComponentShutdown>(OnShutdown);
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InitializeUi();
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}
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private void OnMapInit(EntityUid uid, StoreComponent component, MapInitEvent args)
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{
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RefreshAllListings(component);
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InitializeFromPreset(component.Preset, uid, component);
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}
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private void OnStartup(EntityUid uid, StoreComponent component, ComponentStartup args)
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{
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RaiseLocalEvent(uid, new StoreAddedEvent(), true);
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// for traitors, because the StoreComponent for the PDA can be added at any time.
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if (MetaData(uid).EntityLifeStage == EntityLifeStage.MapInitialized)
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{
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RefreshAllListings(component);
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InitializeFromPreset(component.Preset, uid, component);
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}
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var ev = new StoreAddedEvent();
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RaiseLocalEvent(uid, ref ev, true);
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}
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private void OnShutdown(EntityUid uid, StoreComponent component, ComponentShutdown args)
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{
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RaiseLocalEvent(uid, new StoreRemovedEvent(), true);
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var ev = new StoreRemovedEvent();
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RaiseLocalEvent(uid, ref ev, true);
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}
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private void OnAfterInteract(EntityUid uid, CurrencyComponent component, AfterInteractEvent args)
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@@ -52,15 +67,7 @@ public sealed partial class StoreSystem : EntitySystem
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if (args.Target == null || !TryComp<StoreComponent>(args.Target, out var store))
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return;
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//if you somehow are inserting cash before the store initializes.
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if (!store.Opened)
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{
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RefreshAllListings(store);
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InitializeFromPreset(store.Preset, store);
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store.Opened = true;
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}
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args.Handled = TryAddCurrency(GetCurrencyValue(component), store);
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args.Handled = TryAddCurrency(GetCurrencyValue(uid, component), args.Target.Value, store);
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if (args.Handled)
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{
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@@ -74,35 +81,43 @@ public sealed partial class StoreSystem : EntitySystem
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/// Gets the value from an entity's currency component.
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/// Scales with stacks.
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/// </summary>
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/// <param name="uid"></param>
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/// <param name="component"></param>
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/// <returns>The value of the currency</returns>
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public Dictionary<string, FixedPoint2> GetCurrencyValue(CurrencyComponent component)
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public Dictionary<string, FixedPoint2> GetCurrencyValue(EntityUid uid, CurrencyComponent component)
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{
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TryComp<StackComponent>(component.Owner, out var stack);
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var amount = stack?.Count ?? 1;
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var amount = EntityManager.GetComponentOrNull<StackComponent>(uid)?.Count ?? 1;
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return component.Price.ToDictionary(v => v.Key, p => p.Value * amount);
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}
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/// <summary>
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/// Tries to add a currency to a store's balance.
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/// </summary>
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/// <param name="component">The currency to add</param>
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/// <param name="currencyEnt"></param>
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/// <param name="storeEnt"></param>
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/// <param name="currency">The currency to add</param>
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/// <param name="store">The store to add it to</param>
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/// <returns>Whether or not the currency was succesfully added</returns>
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public bool TryAddCurrency(CurrencyComponent component, StoreComponent store)
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[PublicAPI]
|
||||
public bool TryAddCurrency(EntityUid currencyEnt, EntityUid storeEnt, StoreComponent? store = null, CurrencyComponent? currency = null)
|
||||
{
|
||||
return TryAddCurrency(GetCurrencyValue(component), store);
|
||||
if (!Resolve(currencyEnt, ref currency) || !Resolve(storeEnt, ref store))
|
||||
return false;
|
||||
return TryAddCurrency(GetCurrencyValue(currencyEnt, currency), storeEnt, store);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tries to add a currency to a store's balance
|
||||
/// </summary>
|
||||
/// <param name="currency">The value to add to the store</param>
|
||||
/// <param name="uid"></param>
|
||||
/// <param name="store">The store to add it to</param>
|
||||
/// <returns>Whether or not the currency was succesfully added</returns>
|
||||
public bool TryAddCurrency(Dictionary<string, FixedPoint2> currency, StoreComponent store)
|
||||
public bool TryAddCurrency(Dictionary<string, FixedPoint2> currency, EntityUid uid, StoreComponent? store = null)
|
||||
{
|
||||
if (!Resolve(uid, ref store))
|
||||
return false;
|
||||
|
||||
//verify these before values are modified
|
||||
foreach (var type in currency)
|
||||
{
|
||||
@@ -116,7 +131,7 @@ public sealed partial class StoreSystem : EntitySystem
|
||||
store.Balance[type.Key] += type.Value;
|
||||
}
|
||||
|
||||
UpdateUserInterface(null, store);
|
||||
UpdateUserInterface(null, uid, store);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -124,8 +139,9 @@ public sealed partial class StoreSystem : EntitySystem
|
||||
/// Initializes a store based on a preset ID
|
||||
/// </summary>
|
||||
/// <param name="preset">The ID of a store preset prototype</param>
|
||||
/// <param name="uid"></param>
|
||||
/// <param name="component">The store being initialized</param>
|
||||
public void InitializeFromPreset(string? preset, StoreComponent component)
|
||||
public void InitializeFromPreset(string? preset, EntityUid uid, StoreComponent component)
|
||||
{
|
||||
if (preset == null)
|
||||
return;
|
||||
@@ -133,23 +149,24 @@ public sealed partial class StoreSystem : EntitySystem
|
||||
if (!_proto.TryIndex<StorePresetPrototype>(preset, out var proto))
|
||||
return;
|
||||
|
||||
InitializeFromPreset(proto, component);
|
||||
InitializeFromPreset(proto, uid, component);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a store based on a given preset
|
||||
/// </summary>
|
||||
/// <param name="preset">The StorePresetPrototype</param>
|
||||
/// <param name="uid"></param>
|
||||
/// <param name="component">The store being initialized</param>
|
||||
public void InitializeFromPreset(StorePresetPrototype preset, StoreComponent component)
|
||||
public void InitializeFromPreset(StorePresetPrototype preset, EntityUid uid, StoreComponent component)
|
||||
{
|
||||
component.Preset = preset.ID;
|
||||
component.CurrencyWhitelist.UnionWith(preset.CurrencyWhitelist);
|
||||
component.Categories.UnionWith(preset.Categories);
|
||||
if (component.Balance == new Dictionary<string, FixedPoint2>() && preset.InitialBalance != null) //if we don't have a value stored, use the preset
|
||||
TryAddCurrency(preset.InitialBalance, component);
|
||||
TryAddCurrency(preset.InitialBalance, uid, component);
|
||||
|
||||
var ui = _ui.GetUiOrNull(component.Owner, StoreUiKey.Key);
|
||||
var ui = _ui.GetUiOrNull(uid, StoreUiKey.Key);
|
||||
if (ui != null)
|
||||
_ui.SetUiState(ui, new StoreInitializeState(preset.StoreName));
|
||||
}
|
||||
|
||||
@@ -24,7 +24,7 @@ namespace Content.Server.Traitor.Uplink
|
||||
public int GetTCBalance(StoreComponent component)
|
||||
{
|
||||
FixedPoint2? tcBalance = component.Balance.GetValueOrDefault(TelecrystalCurrencyPrototype);
|
||||
return tcBalance != null ? tcBalance.Value.Int() : 0;
|
||||
return tcBalance?.Int() ?? 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -46,15 +46,14 @@ namespace Content.Server.Traitor.Uplink
|
||||
}
|
||||
|
||||
var store = EnsureComp<StoreComponent>(uplinkEntity.Value);
|
||||
_store.InitializeFromPreset(uplinkPresetId, store);
|
||||
_store.InitializeFromPreset(uplinkPresetId, uplinkEntity.Value, store);
|
||||
store.AccountOwner = user;
|
||||
store.Balance.Clear();
|
||||
|
||||
if (balance != null)
|
||||
{
|
||||
store.Balance.Clear();
|
||||
_store.TryAddCurrency(
|
||||
new Dictionary<string, FixedPoint2>() { { TelecrystalCurrencyPrototype, balance.Value } }, store);
|
||||
_store.TryAddCurrency(new Dictionary<string, FixedPoint2> { { TelecrystalCurrencyPrototype, balance.Value } }, uplinkEntity.Value, store);
|
||||
}
|
||||
|
||||
// TODO add BUI. Currently can't be done outside of yaml -_-
|
||||
|
||||
@@ -7,7 +7,6 @@ using Content.Shared.FixedPoint;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Inventory;
|
||||
using Content.Shared.Popups;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
namespace Content.Server.TraitorDeathMatch;
|
||||
|
||||
@@ -18,8 +17,6 @@ public sealed class TraitorDeathMatchRedemptionSystem : EntitySystem
|
||||
[Dependency] private readonly UplinkSystem _uplink = default!;
|
||||
[Dependency] private readonly StoreSystem _store = default!;
|
||||
|
||||
private const string TcCurrencyPrototype = "Telecrystal";
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
@@ -99,7 +96,7 @@ public sealed class TraitorDeathMatchRedemptionSystem : EntitySystem
|
||||
// 4 is the per-PDA bonus amount
|
||||
var transferAmount = _uplink.GetTCBalance(victimUplink) + 4;
|
||||
victimUplink.Balance.Clear();
|
||||
_store.TryAddCurrency(new Dictionary<string, FixedPoint2>() { {"Telecrystal", FixedPoint2.New(transferAmount)}}, userUplink);
|
||||
_store.TryAddCurrency(new Dictionary<string, FixedPoint2>() { {"Telecrystal", FixedPoint2.New(transferAmount)}}, userUplink.Owner, userUplink);
|
||||
|
||||
EntityManager.DeleteEntity(victimUplink.Owner);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user