Clean up StoreSystem (#14027)

This commit is contained in:
Nemanja
2023-02-12 07:39:14 -05:00
committed by GitHub
parent e7b18b33aa
commit 351c53e774
9 changed files with 108 additions and 101 deletions

View File

@@ -1,14 +1,13 @@
using Content.Server.Stack;
using Content.Server.Store.Components;
using Content.Shared.FixedPoint;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared.Store;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using System.Linq;
using Content.Server.UserInterface;
using Content.Shared.Stacks;
using JetBrains.Annotations;
namespace Content.Server.Store.Systems;
@@ -26,22 +25,38 @@ public sealed partial class StoreSystem : EntitySystem
base.Initialize();
SubscribeLocalEvent<CurrencyComponent, AfterInteractEvent>(OnAfterInteract);
SubscribeLocalEvent<StoreComponent, BeforeActivatableUIOpenEvent>((_,c,a) => UpdateUserInterface(a.User, c));
SubscribeLocalEvent<StoreComponent, BeforeActivatableUIOpenEvent>(BeforeActivatableUiOpen);
SubscribeLocalEvent<StoreComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<StoreComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<StoreComponent, ComponentShutdown>(OnShutdown);
InitializeUi();
}
private void OnMapInit(EntityUid uid, StoreComponent component, MapInitEvent args)
{
RefreshAllListings(component);
InitializeFromPreset(component.Preset, uid, component);
}
private void OnStartup(EntityUid uid, StoreComponent component, ComponentStartup args)
{
RaiseLocalEvent(uid, new StoreAddedEvent(), true);
// for traitors, because the StoreComponent for the PDA can be added at any time.
if (MetaData(uid).EntityLifeStage == EntityLifeStage.MapInitialized)
{
RefreshAllListings(component);
InitializeFromPreset(component.Preset, uid, component);
}
var ev = new StoreAddedEvent();
RaiseLocalEvent(uid, ref ev, true);
}
private void OnShutdown(EntityUid uid, StoreComponent component, ComponentShutdown args)
{
RaiseLocalEvent(uid, new StoreRemovedEvent(), true);
var ev = new StoreRemovedEvent();
RaiseLocalEvent(uid, ref ev, true);
}
private void OnAfterInteract(EntityUid uid, CurrencyComponent component, AfterInteractEvent args)
@@ -52,15 +67,7 @@ public sealed partial class StoreSystem : EntitySystem
if (args.Target == null || !TryComp<StoreComponent>(args.Target, out var store))
return;
//if you somehow are inserting cash before the store initializes.
if (!store.Opened)
{
RefreshAllListings(store);
InitializeFromPreset(store.Preset, store);
store.Opened = true;
}
args.Handled = TryAddCurrency(GetCurrencyValue(component), store);
args.Handled = TryAddCurrency(GetCurrencyValue(uid, component), args.Target.Value, store);
if (args.Handled)
{
@@ -74,35 +81,43 @@ public sealed partial class StoreSystem : EntitySystem
/// Gets the value from an entity's currency component.
/// Scales with stacks.
/// </summary>
/// <param name="uid"></param>
/// <param name="component"></param>
/// <returns>The value of the currency</returns>
public Dictionary<string, FixedPoint2> GetCurrencyValue(CurrencyComponent component)
public Dictionary<string, FixedPoint2> GetCurrencyValue(EntityUid uid, CurrencyComponent component)
{
TryComp<StackComponent>(component.Owner, out var stack);
var amount = stack?.Count ?? 1;
var amount = EntityManager.GetComponentOrNull<StackComponent>(uid)?.Count ?? 1;
return component.Price.ToDictionary(v => v.Key, p => p.Value * amount);
}
/// <summary>
/// Tries to add a currency to a store's balance.
/// </summary>
/// <param name="component">The currency to add</param>
/// <param name="currencyEnt"></param>
/// <param name="storeEnt"></param>
/// <param name="currency">The currency to add</param>
/// <param name="store">The store to add it to</param>
/// <returns>Whether or not the currency was succesfully added</returns>
public bool TryAddCurrency(CurrencyComponent component, StoreComponent store)
[PublicAPI]
public bool TryAddCurrency(EntityUid currencyEnt, EntityUid storeEnt, StoreComponent? store = null, CurrencyComponent? currency = null)
{
return TryAddCurrency(GetCurrencyValue(component), store);
if (!Resolve(currencyEnt, ref currency) || !Resolve(storeEnt, ref store))
return false;
return TryAddCurrency(GetCurrencyValue(currencyEnt, currency), storeEnt, store);
}
/// <summary>
/// Tries to add a currency to a store's balance
/// </summary>
/// <param name="currency">The value to add to the store</param>
/// <param name="uid"></param>
/// <param name="store">The store to add it to</param>
/// <returns>Whether or not the currency was succesfully added</returns>
public bool TryAddCurrency(Dictionary<string, FixedPoint2> currency, StoreComponent store)
public bool TryAddCurrency(Dictionary<string, FixedPoint2> currency, EntityUid uid, StoreComponent? store = null)
{
if (!Resolve(uid, ref store))
return false;
//verify these before values are modified
foreach (var type in currency)
{
@@ -116,7 +131,7 @@ public sealed partial class StoreSystem : EntitySystem
store.Balance[type.Key] += type.Value;
}
UpdateUserInterface(null, store);
UpdateUserInterface(null, uid, store);
return true;
}
@@ -124,8 +139,9 @@ public sealed partial class StoreSystem : EntitySystem
/// Initializes a store based on a preset ID
/// </summary>
/// <param name="preset">The ID of a store preset prototype</param>
/// <param name="uid"></param>
/// <param name="component">The store being initialized</param>
public void InitializeFromPreset(string? preset, StoreComponent component)
public void InitializeFromPreset(string? preset, EntityUid uid, StoreComponent component)
{
if (preset == null)
return;
@@ -133,23 +149,24 @@ public sealed partial class StoreSystem : EntitySystem
if (!_proto.TryIndex<StorePresetPrototype>(preset, out var proto))
return;
InitializeFromPreset(proto, component);
InitializeFromPreset(proto, uid, component);
}
/// <summary>
/// Initializes a store based on a given preset
/// </summary>
/// <param name="preset">The StorePresetPrototype</param>
/// <param name="uid"></param>
/// <param name="component">The store being initialized</param>
public void InitializeFromPreset(StorePresetPrototype preset, StoreComponent component)
public void InitializeFromPreset(StorePresetPrototype preset, EntityUid uid, StoreComponent component)
{
component.Preset = preset.ID;
component.CurrencyWhitelist.UnionWith(preset.CurrencyWhitelist);
component.Categories.UnionWith(preset.Categories);
if (component.Balance == new Dictionary<string, FixedPoint2>() && preset.InitialBalance != null) //if we don't have a value stored, use the preset
TryAddCurrency(preset.InitialBalance, component);
TryAddCurrency(preset.InitialBalance, uid, component);
var ui = _ui.GetUiOrNull(component.Owner, StoreUiKey.Key);
var ui = _ui.GetUiOrNull(uid, StoreUiKey.Key);
if (ui != null)
_ui.SetUiState(ui, new StoreInitializeState(preset.StoreName));
}