Clean up StoreSystem (#14027)
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@@ -1,6 +1,5 @@
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using Content.Server.Actions;
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using Content.Server.Administration.Logs;
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using Content.Server.Mind.Components;
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using Content.Server.Store.Components;
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using Content.Shared.Actions.ActionTypes;
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using Content.Shared.FixedPoint;
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@@ -10,11 +9,11 @@ using Content.Shared.Database;
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using Robust.Server.GameObjects;
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using System.Linq;
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using Content.Server.Stack;
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using Robust.Shared.Player;
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using Content.Server.UserInterface;
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namespace Content.Server.Store.Systems;
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public sealed partial class StoreSystem : EntitySystem
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public sealed partial class StoreSystem
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{
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[Dependency] private readonly IAdminLogManager _admin = default!;
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[Dependency] private readonly SharedHandsSystem _hands = default!;
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@@ -25,7 +24,7 @@ public sealed partial class StoreSystem : EntitySystem
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private void InitializeUi()
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{
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SubscribeLocalEvent<StoreComponent, StoreRequestUpdateInterfaceMessage>((_,c,r) => UpdateUserInterface(r.Session.AttachedEntity, c));
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SubscribeLocalEvent<StoreComponent, StoreRequestUpdateInterfaceMessage>(OnRequestUpdate);
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SubscribeLocalEvent<StoreComponent, StoreBuyListingMessage>(OnBuyRequest);
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SubscribeLocalEvent<StoreComponent, StoreRequestWithdrawMessage>(OnRequestWithdraw);
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}
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@@ -34,45 +33,41 @@ public sealed partial class StoreSystem : EntitySystem
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/// Toggles the store Ui open and closed
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/// </summary>
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/// <param name="user">the person doing the toggling</param>
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/// <param name="component">the store being toggled</param>
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public void ToggleUi(EntityUid user, StoreComponent component)
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/// <param name="storeEnt">the store being toggled</param>
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/// <param name="component"></param>
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public void ToggleUi(EntityUid user, EntityUid storeEnt, StoreComponent? component = null)
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{
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if (!Resolve(storeEnt, ref component))
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return;
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if (!TryComp<ActorComponent>(user, out var actor))
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return;
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if (!_ui.TryToggleUi(component.Owner, StoreUiKey.Key, actor.PlayerSession))
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if (!_ui.TryToggleUi(storeEnt, StoreUiKey.Key, actor.PlayerSession))
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return;
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UpdateUserInterface(user, component);
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UpdateUserInterface(user, storeEnt, component);
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}
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/// <summary>
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/// Updates the user interface for a store and refreshes the listings
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/// </summary>
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/// <param name="user">The person who if opening the store ui. Listings are filtered based on this.</param>
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/// <param name="store">The store entity itself</param>
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/// <param name="component">The store component being refreshed.</param>
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/// <param name="ui"></param>
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public void UpdateUserInterface(EntityUid? user, StoreComponent component, BoundUserInterface? ui = null)
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public void UpdateUserInterface(EntityUid? user, EntityUid store, StoreComponent? component = null, BoundUserInterface? ui = null)
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{
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if (ui == null)
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{
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ui = _ui.GetUiOrNull(component.Owner, StoreUiKey.Key);
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if (ui == null)
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return;
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}
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if (!Resolve(store, ref component))
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return;
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//if we haven't opened it before, initialize the shit
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if (!component.Opened)
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{
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RefreshAllListings(component);
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InitializeFromPreset(component.Preset, component);
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component.Opened = true;
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}
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if (ui == null && !_ui.TryGetUi(store, StoreUiKey.Key, out ui))
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return;
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//this is the person who will be passed into logic for all listing filtering.
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if (user != null) //if we have no "buyer" for this update, then don't update the listings
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{
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component.LastAvailableListings = GetAvailableListings(component.AccountOwner ?? user.Value, component).ToHashSet();
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component.LastAvailableListings = GetAvailableListings(component.AccountOwner ?? user.Value, store, component).ToHashSet();
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}
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//dictionary for all currencies, including 0 values for currencies on the whitelist
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@@ -92,12 +87,22 @@ public sealed partial class StoreSystem : EntitySystem
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_ui.SetUiState(ui, state);
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}
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private void OnRequestUpdate(EntityUid uid, StoreComponent component, StoreRequestUpdateInterfaceMessage args)
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{
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UpdateUserInterface(args.Session.AttachedEntity, args.Entity, component);
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}
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private void BeforeActivatableUiOpen(EntityUid uid, StoreComponent component, BeforeActivatableUIOpenEvent args)
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{
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UpdateUserInterface(args.User, uid, component);
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}
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/// <summary>
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/// Handles whenever a purchase was made.
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/// </summary>
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private void OnBuyRequest(EntityUid uid, StoreComponent component, StoreBuyListingMessage msg)
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{
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ListingData? listing = component.Listings.FirstOrDefault(x => x.Equals(msg.Listing));
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var listing = component.Listings.FirstOrDefault(x => x.Equals(msg.Listing));
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if (listing == null) //make sure this listing actually exists
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{
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Logger.Debug("listing does not exist");
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@@ -114,7 +119,7 @@ public sealed partial class StoreSystem : EntitySystem
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//condition checking because why not
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if (listing.Conditions != null)
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{
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var args = new ListingConditionArgs(component.AccountOwner ?? buyer, component.Owner, listing, EntityManager);
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var args = new ListingConditionArgs(component.AccountOwner ?? buyer, uid, listing, EntityManager);
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var conditionsMet = listing.Conditions.All(condition => condition.Condition(args));
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if (!conditionsMet)
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@@ -156,16 +161,13 @@ public sealed partial class StoreSystem : EntitySystem
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}
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//log dat shit.
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if (TryComp<MindComponent>(buyer, out var mind))
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{
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_admin.Add(LogType.StorePurchase, LogImpact.Low,
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$"{ToPrettyString(mind.Owner):player} purchased listing \"{Loc.GetString(listing.Name)}\" from {ToPrettyString(uid)}");
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}
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_admin.Add(LogType.StorePurchase, LogImpact.Low,
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$"{ToPrettyString(buyer):player} purchased listing \"{Loc.GetString(listing.Name)}\" from {ToPrettyString(uid)}");
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listing.PurchaseAmount++; //track how many times something has been purchased
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_audio.PlayEntity(component.BuySuccessSound, msg.Session, uid); //cha-ching!
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UpdateUserInterface(buyer, component);
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UpdateUserInterface(buyer, uid, component);
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}
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/// <summary>
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@@ -206,6 +208,6 @@ public sealed partial class StoreSystem : EntitySystem
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}
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component.Balance[msg.Currency] -= msg.Amount;
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UpdateUserInterface(buyer, component);
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UpdateUserInterface(buyer, uid, component);
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}
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}
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