Fix component generic usages where IComponent would not be valid (#19482)
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@@ -26,7 +26,7 @@ namespace Content.Server.Damage.Systems
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return;
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if (component.WeldingDamage is {} weldingDamage
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&& EntityManager.TryGetComponent<WelderComponent?>(args.Used, out var welder)
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&& EntityManager.TryGetComponent(args.Used, out WelderComponent? welder)
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&& welder.Lit
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&& !welder.TankSafe)
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{
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@@ -39,7 +39,7 @@ namespace Content.Server.Damage.Systems
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args.Handled = true;
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}
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else if (component.DefaultDamage is {} damage
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&& EntityManager.TryGetComponent<ToolComponent?>(args.Used, out var tool)
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&& EntityManager.TryGetComponent(args.Used, out ToolComponent? tool)
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&& tool.Qualities.ContainsAny(component.Tools))
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{
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var dmg = _damageableSystem.TryChangeDamage(args.Target, damage, origin: args.User);
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