Refactor Crayons to use shared charges system and autonetworking. Adds auto recharging crayon. (#40575)
* Added special crayon with infinite charges for borg usage. * Use battery system to manage charges. * Reverted extra changes * Set charge on init * removed init assignment * Added comments to crayoncomponent * tweaked comments * Working with the new charges component, but at what cost? * Remvoed extra field * Apply suggestion from @slarticodefast Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Apply suggestion from @slarticodefast Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Apply suggestion from @slarticodefast Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Apply suggestion from @slarticodefast Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Fix renamed variables and descriptions in comments * Variable naming, comment cleanup and autonetworking. * Fix for test case, modified on init * Cleaned up/merged charges logic * review --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
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@@ -1,67 +1,52 @@
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using Content.Client.Items;
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using Content.Client.Message;
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using Content.Client.Stylesheets;
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using Content.Shared.Charges.Components;
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using Content.Shared.Charges.Systems;
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using Content.Shared.Crayon;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Localization;
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using Robust.Shared.Timing;
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namespace Content.Client.Crayon;
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public sealed class CrayonSystem : SharedCrayonSystem
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{
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// Didn't do in shared because I don't think most of the server stuff can be predicted.
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[Dependency] private readonly SharedChargesSystem _charges = default!;
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[Dependency] private readonly EntityManager _entityManager = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<CrayonComponent, ComponentHandleState>(OnCrayonHandleState);
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Subs.ItemStatus<CrayonComponent>(ent => new StatusControl(ent));
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}
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private static void OnCrayonHandleState(EntityUid uid, CrayonComponent component, ref ComponentHandleState args)
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{
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if (args.Current is not CrayonComponentState state) return;
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component.Color = state.Color;
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component.SelectedState = state.State;
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component.Charges = state.Charges;
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component.Capacity = state.Capacity;
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component.UIUpdateNeeded = true;
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Subs.ItemStatus<CrayonComponent>(ent => new StatusControl(ent, _charges, _entityManager));
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}
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private sealed class StatusControl : Control
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{
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private readonly CrayonComponent _parent;
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private readonly Entity<CrayonComponent> _crayon;
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private readonly SharedChargesSystem _charges;
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private readonly RichTextLabel _label;
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private readonly int _capacity;
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public StatusControl(CrayonComponent parent)
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public StatusControl(Entity<CrayonComponent> crayon, SharedChargesSystem charges, EntityManager entityManage)
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{
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_parent = parent;
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_crayon = crayon;
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_charges = charges;
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_capacity = entityManage.GetComponent<LimitedChargesComponent>(_crayon.Owner).MaxCharges;
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_label = new RichTextLabel { StyleClasses = { StyleNano.StyleClassItemStatus } };
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AddChild(_label);
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parent.UIUpdateNeeded = true;
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}
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protected override void FrameUpdate(FrameEventArgs args)
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{
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base.FrameUpdate(args);
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if (!_parent.UIUpdateNeeded)
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{
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return;
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}
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_parent.UIUpdateNeeded = false;
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_label.SetMarkup(Robust.Shared.Localization.Loc.GetString("crayon-drawing-label",
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("color",_parent.Color),
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("state",_parent.SelectedState),
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("charges", _parent.Charges),
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("capacity",_parent.Capacity)));
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("color",_crayon.Comp.Color),
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("state",_crayon.Comp.SelectedState),
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("charges", _charges.GetCurrentCharges(_crayon.Owner)),
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("capacity", _capacity)));
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}
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}
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}
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