reagentgrinder ecs & xamlui (#4347)
* started converting grinder to ecs * finished reagentcontainer ecs refactored bui converted ui to xaml * adds handling * fixes handling * oopsie Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
This commit is contained in:
@@ -1,19 +1,314 @@
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using Content.Server.Kitchen.Components;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.Chemistry.Components;
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using Content.Server.Hands.Components;
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using Content.Server.Items;
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using Content.Server.Kitchen.Components;
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using Content.Server.Power.Components;
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using Content.Server.UserInterface;
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using Content.Shared.Chemistry.Solution;
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using Content.Shared.Interaction;
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using Content.Shared.Kitchen.Components;
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using Content.Shared.Notification.Managers;
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using Content.Shared.Random.Helpers;
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using Content.Shared.Tag;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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using Robust.Shared.Utility;
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namespace Content.Server.Kitchen.EntitySystems
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{
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[UsedImplicitly]
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internal sealed class ReagentGrinderSystem : EntitySystem
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{
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[Dependency] private readonly IEntityManager _entityManager = default!;
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private Queue<ReagentGrinderComponent> _uiUpdateQueue = new ();
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ReagentGrinderComponent, ComponentInit>(OnComponentInit);
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SubscribeLocalEvent<ReagentGrinderComponent, PowerChangedEvent>((_, component, _) => EnqueueUiUpdate(component));
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SubscribeLocalEvent<ReagentGrinderComponent, InteractHandEvent>(OnInteractHand);
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SubscribeLocalEvent<ReagentGrinderComponent, InteractUsingEvent>(OnInteractUsing);
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}
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private void OnInteractUsing(EntityUid uid, ReagentGrinderComponent component, InteractUsingEvent args)
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{
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if(args.Handled) return;
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if (!args.User.TryGetComponent(out IHandsComponent? hands))
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{
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component.Owner.PopupMessage(args.User, Loc.GetString("reagent-grinder-component-interact-using-no-hands"));
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args.Handled = true;
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return;
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}
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IEntity heldEnt = args.Used;
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//First, check if user is trying to insert a beaker.
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//No promise it will be a beaker right now, but whatever.
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//Maybe this should whitelist "beaker" in the prototype id of heldEnt?
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if(heldEnt.TryGetComponent(out SolutionContainerComponent? beaker) && beaker.Capabilities.HasFlag(SolutionContainerCaps.FitsInDispenser))
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{
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component.BeakerContainer.Insert(heldEnt);
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component.HeldBeaker = beaker;
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EnqueueUiUpdate(component);
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//We are done, return. Insert the beaker and exit!
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if (component.Owner.TryGetComponent(out AppearanceComponent? appearance))
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{
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appearance.SetData(SharedReagentGrinderComponent.ReagentGrinderVisualState.BeakerAttached, component.BeakerContainer.ContainedEntity != null);
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}
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ClickSound(component);
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args.Handled = true;
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return;
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}
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//Next, see if the user is trying to insert something they want to be ground/juiced.
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if(!heldEnt.HasTag("Grindable") && !heldEnt.TryGetComponent(out JuiceableComponent? juice))
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{
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//Entity did NOT pass the whitelist for grind/juice.
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//Wouldn't want the clown grinding up the Captain's ID card now would you?
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//Why am I asking you? You're biased.
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return;
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}
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//Cap the chamber. Don't want someone putting in 500 entities and ejecting them all at once.
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//Maybe I should have done that for the microwave too?
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if (component.Chamber.ContainedEntities.Count >= component.StorageCap)
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{
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return;
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}
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if (!component.Chamber.Insert(heldEnt))
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{
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return;
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}
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EnqueueUiUpdate(component);
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args.Handled = true;
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}
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private void OnInteractHand(EntityUid uid, ReagentGrinderComponent component, InteractHandEvent args)
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{
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if (args.Handled) return;
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if (!args.User.TryGetComponent(out ActorComponent? actor))
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{
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return;
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}
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EnqueueUiUpdate(component);
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component.Owner.GetUIOrNull(SharedReagentGrinderComponent.ReagentGrinderUiKey.Key)?.Toggle(actor.PlayerSession);
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args.Handled = true;
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}
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private void EnqueueUiUpdate(ReagentGrinderComponent component)
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{
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if(!_uiUpdateQueue.Contains(component)) _uiUpdateQueue.Enqueue(component);
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}
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private void OnComponentInit(EntityUid uid, ReagentGrinderComponent component, ComponentInit args)
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{
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EnqueueUiUpdate(component);
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//A slot for the beaker where the grounds/juices will go.
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component.BeakerContainer =
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ContainerHelpers.EnsureContainer<ContainerSlot>(component.Owner, $"{component.Name}-reagentContainerContainer");
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//A container for the things that WILL be ground/juiced. Useful for ejecting them instead of deleting them from the hands of the user.
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component.Chamber =
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ContainerHelpers.EnsureContainer<Container>(component.Owner, $"{component.Name}-entityContainerContainer");
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var bui = component.Owner.GetUIOrNull(SharedReagentGrinderComponent.ReagentGrinderUiKey.Key);
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if (bui != null)
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{
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bui.OnReceiveMessage += msg => OnUIMessageReceived(uid, component, msg);
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}
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}
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private void OnUIMessageReceived(EntityUid uid, ReagentGrinderComponent component,
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ServerBoundUserInterfaceMessage message)
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{
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if(component.Busy)
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{
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return;
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}
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switch(message.Message)
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{
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case SharedReagentGrinderComponent.ReagentGrinderGrindStartMessage msg:
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if (!component.Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver) || !receiver.Powered) break;
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ClickSound(component);
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DoWork(component, message.Session.AttachedEntity!, SharedReagentGrinderComponent.GrinderProgram.Grind);
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break;
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case SharedReagentGrinderComponent.ReagentGrinderJuiceStartMessage msg:
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if (!component.Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver2) || !receiver2.Powered) break;
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ClickSound(component);
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DoWork(component, message.Session.AttachedEntity!, SharedReagentGrinderComponent.GrinderProgram.Juice);
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break;
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case SharedReagentGrinderComponent.ReagentGrinderEjectChamberAllMessage msg:
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if(component.Chamber.ContainedEntities.Count > 0)
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{
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ClickSound(component);
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for (var i = component.Chamber.ContainedEntities.Count - 1; i >= 0; i--)
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{
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var entity = component.Chamber.ContainedEntities[i];
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component.Chamber.Remove(entity);
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entity.RandomOffset(0.4f);
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}
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EnqueueUiUpdate(component);
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}
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break;
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case SharedReagentGrinderComponent.ReagentGrinderEjectChamberContentMessage msg:
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if (component.Chamber.ContainedEntities.TryFirstOrDefault(x => x.Uid == msg.EntityID, out var ent))
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{
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component.Chamber.Remove(ent);
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ent.RandomOffset(0.4f);
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EnqueueUiUpdate(component);
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ClickSound(component);
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}
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break;
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case SharedReagentGrinderComponent.ReagentGrinderEjectBeakerMessage msg:
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ClickSound(component);
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EjectBeaker(component, message.Session.AttachedEntity);
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EnqueueUiUpdate(component);
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break;
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}
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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foreach (var comp in ComponentManager.EntityQuery<ReagentGrinderComponent>(true))
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while (_uiUpdateQueue.TryDequeue(out var comp))
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{
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comp.OnUpdate();
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bool canJuice = false;
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bool canGrind = false;
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if (comp.BeakerContainer.ContainedEntity != null)
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{
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foreach (var entity in comp.Chamber.ContainedEntities)
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{
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if (!canJuice && entity.HasComponent<JuiceableComponent>()) canJuice = true;
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if (!canGrind && entity.HasTag("Grindable")) canGrind = true;
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if (canJuice && canGrind) break;
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}
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}
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comp.Owner.GetUIOrNull(SharedReagentGrinderComponent.ReagentGrinderUiKey.Key)?.SetState(new ReagentGrinderInterfaceState
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(
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comp.Busy,
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comp.BeakerContainer.ContainedEntity != null,
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comp.Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver) && receiver.Powered,
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canJuice,
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canGrind,
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comp.Chamber.ContainedEntities.Select(item => item.Uid).ToArray(),
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//Remember the beaker can be null!
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comp.HeldBeaker?.Solution.Contents.ToArray()
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));
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}
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}
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/// <summary>
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/// Tries to eject whatever is in the beaker slot. Puts the item in the user's hands or failing that on top
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/// of the grinder.
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/// </summary>
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private void EjectBeaker(ReagentGrinderComponent component, IEntity? user)
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{
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if (component.BeakerContainer.ContainedEntity == null || component.HeldBeaker == null || component.Busy)
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return;
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var beaker = component.BeakerContainer.ContainedEntity;
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if(beaker is null)
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return;
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component.BeakerContainer.Remove(beaker);
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if (user == null || !user.TryGetComponent<HandsComponent>(out var hands) || !component.HeldBeaker.Owner.TryGetComponent<ItemComponent>(out var item))
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return;
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hands.PutInHandOrDrop(item);
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component.HeldBeaker = null;
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EnqueueUiUpdate(component);
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if (component.Owner.TryGetComponent(out AppearanceComponent? appearance))
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{
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appearance.SetData(SharedReagentGrinderComponent.ReagentGrinderVisualState.BeakerAttached, component.BeakerContainer.ContainedEntity != null);
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}
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}
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/// <summary>
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/// The wzhzhzh of the grinder. Processes the contents of the grinder and puts the output in the beaker.
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/// </summary>
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/// <param name="isJuiceIntent">true for wanting to juice, false for wanting to grind.</param>
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private void DoWork(ReagentGrinderComponent component, IEntity user, SharedReagentGrinderComponent.GrinderProgram program)
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{
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//Have power, are we busy, chamber has anything to grind, a beaker for the grounds to go?
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if(!component.Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver) || !receiver.Powered || component.Busy || component.Chamber.ContainedEntities.Count <= 0 || component.BeakerContainer.ContainedEntity == null || component.HeldBeaker == null)
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{
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return;
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}
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component.Busy = true;
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var bui = component.Owner.GetUIOrNull(SharedReagentGrinderComponent.ReagentGrinderUiKey.Key);
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bui?.SendMessage(new SharedReagentGrinderComponent.ReagentGrinderWorkStartedMessage(program));
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switch (program)
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{
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case SharedReagentGrinderComponent.GrinderProgram.Grind:
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SoundSystem.Play(Filter.Pvs(component.Owner), "/Audio/Machines/blender.ogg", component.Owner, AudioParams.Default);
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//Get each item inside the chamber and get the reagents it contains. Transfer those reagents to the beaker, given we have one in.
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component.Owner.SpawnTimer(component.WorkTime, (Action) (() =>
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{
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foreach (var item in component.Chamber.ContainedEntities.ToList())
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{
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if (!item.HasTag("Grindable")) continue;
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if (!item.TryGetComponent<SolutionContainerComponent>(out var solution)) continue;
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if (component.HeldBeaker.CurrentVolume + solution.CurrentVolume > component.HeldBeaker.MaxVolume) continue;
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component.HeldBeaker.TryAddSolution(solution.Solution);
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solution.RemoveAllSolution();
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item.Delete();
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}
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component.Busy = false;
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EnqueueUiUpdate(component);
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bui?.SendMessage(new SharedReagentGrinderComponent.ReagentGrinderWorkCompleteMessage());
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}));
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break;
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case SharedReagentGrinderComponent.GrinderProgram.Juice:
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SoundSystem.Play(Filter.Pvs(component.Owner), "/Audio/Machines/juicer.ogg", component.Owner, AudioParams.Default);
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component.Owner.SpawnTimer(component.WorkTime, (Action) (() =>
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{
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foreach (var item in component.Chamber.ContainedEntities.ToList())
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{
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if (!item.TryGetComponent<JuiceableComponent>(out var juiceMe)) continue;
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if (component.HeldBeaker.CurrentVolume + juiceMe.JuiceResultSolution.TotalVolume > component.HeldBeaker.MaxVolume) continue;
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component.HeldBeaker.TryAddSolution(juiceMe.JuiceResultSolution);
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item.Delete();
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}
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bui?.SendMessage(new SharedReagentGrinderComponent.ReagentGrinderWorkCompleteMessage());
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component.Busy = false;
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EnqueueUiUpdate(component);
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}));
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break;
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}
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}
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private void ClickSound(ReagentGrinderComponent component)
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{
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SoundSystem.Play(Filter.Pvs(component.Owner), "/Audio/Machines/machine_switch.ogg", component.Owner, AudioParams.Default.WithVolume(-2f));
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}
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}
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}
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