Remove combat mode component reference (#15206)

This commit is contained in:
DrSmugleaf
2023-04-08 13:16:48 -07:00
committed by GitHub
parent b4164e62b1
commit 34bcd042d1
29 changed files with 126 additions and 159 deletions

View File

@@ -15,12 +15,12 @@ namespace Content.Shared.CombatMode
{
base.Initialize();
SubscribeLocalEvent<SharedCombatModeComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<SharedCombatModeComponent, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<SharedCombatModeComponent, ToggleCombatActionEvent>(OnActionPerform);
SubscribeLocalEvent<CombatModeComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<CombatModeComponent, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<CombatModeComponent, ToggleCombatActionEvent>(OnActionPerform);
}
private void OnStartup(EntityUid uid, SharedCombatModeComponent component, ComponentStartup args)
private void OnStartup(EntityUid uid, CombatModeComponent component, ComponentStartup args)
{
if (component.CombatToggleAction == null
&& _protoMan.TryIndex(component.CombatToggleActionId, out InstantActionPrototype? toggleProto))
@@ -32,26 +32,52 @@ namespace Content.Shared.CombatMode
_actionsSystem.AddAction(uid, component.CombatToggleAction, null);
}
private void OnShutdown(EntityUid uid, SharedCombatModeComponent component, ComponentShutdown args)
private void OnShutdown(EntityUid uid, CombatModeComponent component, ComponentShutdown args)
{
if (component.CombatToggleAction != null)
_actionsSystem.RemoveAction(uid, component.CombatToggleAction);
}
public bool IsInCombatMode(EntityUid? entity, SharedCombatModeComponent? component = null)
{
return entity != null && Resolve(entity.Value, ref component, false) && component.IsInCombatMode;
}
private void OnActionPerform(EntityUid uid, SharedCombatModeComponent component, ToggleCombatActionEvent args)
private void OnActionPerform(EntityUid uid, CombatModeComponent component, ToggleCombatActionEvent args)
{
if (args.Handled)
return;
component.IsInCombatMode = !component.IsInCombatMode;
SetInCombatMode(uid, !component.IsInCombatMode, component);
args.Handled = true;
}
public void SetCanDisarm(EntityUid entity, bool canDisarm, CombatModeComponent? component = null)
{
if (!Resolve(entity, ref component))
return;
component.CanDisarm = canDisarm;
}
public bool IsInCombatMode(EntityUid? entity, CombatModeComponent? component = null)
{
return entity != null && Resolve(entity.Value, ref component, false) && component.IsInCombatMode;
}
public virtual void SetInCombatMode(EntityUid entity, bool inCombatMode,
CombatModeComponent? component = null)
{
if (!Resolve(entity, ref component))
return;
component.IsInCombatMode = inCombatMode;
}
public virtual void SetActiveZone(EntityUid entity, TargetingZone zone,
CombatModeComponent? component = null)
{
if (!Resolve(entity, ref component))
return;
component.ActiveZone = zone;
}
[Serializable, NetSerializable]
protected sealed class CombatModeComponentState : ComponentState
{