Remove combat mode component reference (#15206)
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@@ -15,12 +15,12 @@ namespace Content.Shared.CombatMode
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{
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base.Initialize();
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SubscribeLocalEvent<SharedCombatModeComponent, ComponentStartup>(OnStartup);
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SubscribeLocalEvent<SharedCombatModeComponent, ComponentShutdown>(OnShutdown);
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SubscribeLocalEvent<SharedCombatModeComponent, ToggleCombatActionEvent>(OnActionPerform);
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SubscribeLocalEvent<CombatModeComponent, ComponentStartup>(OnStartup);
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SubscribeLocalEvent<CombatModeComponent, ComponentShutdown>(OnShutdown);
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SubscribeLocalEvent<CombatModeComponent, ToggleCombatActionEvent>(OnActionPerform);
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}
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private void OnStartup(EntityUid uid, SharedCombatModeComponent component, ComponentStartup args)
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private void OnStartup(EntityUid uid, CombatModeComponent component, ComponentStartup args)
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{
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if (component.CombatToggleAction == null
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&& _protoMan.TryIndex(component.CombatToggleActionId, out InstantActionPrototype? toggleProto))
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@@ -32,26 +32,52 @@ namespace Content.Shared.CombatMode
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_actionsSystem.AddAction(uid, component.CombatToggleAction, null);
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}
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private void OnShutdown(EntityUid uid, SharedCombatModeComponent component, ComponentShutdown args)
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private void OnShutdown(EntityUid uid, CombatModeComponent component, ComponentShutdown args)
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{
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if (component.CombatToggleAction != null)
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_actionsSystem.RemoveAction(uid, component.CombatToggleAction);
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}
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public bool IsInCombatMode(EntityUid? entity, SharedCombatModeComponent? component = null)
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{
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return entity != null && Resolve(entity.Value, ref component, false) && component.IsInCombatMode;
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}
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private void OnActionPerform(EntityUid uid, SharedCombatModeComponent component, ToggleCombatActionEvent args)
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private void OnActionPerform(EntityUid uid, CombatModeComponent component, ToggleCombatActionEvent args)
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{
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if (args.Handled)
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return;
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component.IsInCombatMode = !component.IsInCombatMode;
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SetInCombatMode(uid, !component.IsInCombatMode, component);
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args.Handled = true;
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}
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public void SetCanDisarm(EntityUid entity, bool canDisarm, CombatModeComponent? component = null)
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{
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if (!Resolve(entity, ref component))
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return;
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component.CanDisarm = canDisarm;
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}
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public bool IsInCombatMode(EntityUid? entity, CombatModeComponent? component = null)
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{
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return entity != null && Resolve(entity.Value, ref component, false) && component.IsInCombatMode;
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}
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public virtual void SetInCombatMode(EntityUid entity, bool inCombatMode,
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CombatModeComponent? component = null)
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{
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if (!Resolve(entity, ref component))
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return;
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component.IsInCombatMode = inCombatMode;
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}
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public virtual void SetActiveZone(EntityUid entity, TargetingZone zone,
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CombatModeComponent? component = null)
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{
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if (!Resolve(entity, ref component))
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return;
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component.ActiveZone = zone;
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}
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[Serializable, NetSerializable]
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protected sealed class CombatModeComponentState : ComponentState
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{
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