Remove combat mode component reference (#15206)
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@@ -1,6 +1,6 @@
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using Content.Server.CombatMode;
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using Content.Server.NPC.Components;
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using Content.Server.NPC.Events;
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using Content.Shared.CombatMode;
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using Content.Shared.NPC;
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using Content.Shared.Weapons.Melee;
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using Robust.Shared.Map;
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@@ -69,7 +69,7 @@ public sealed partial class NPCCombatSystem
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{
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if (TryComp<CombatModeComponent>(uid, out var combatMode))
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{
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combatMode.IsInCombatMode = false;
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_combat.SetInCombatMode(uid, false, combatMode);
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}
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_steering.Unregister(component.Owner);
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@@ -79,7 +79,7 @@ public sealed partial class NPCCombatSystem
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{
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if (TryComp<CombatModeComponent>(uid, out var combatMode))
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{
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combatMode.IsInCombatMode = true;
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_combat.SetInCombatMode(uid, true, combatMode);
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}
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// TODO: Cleanup later, just looking for parity for now.
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