Remove combat mode component reference (#15206)
This commit is contained in:
@@ -1,46 +0,0 @@
|
||||
using Content.Client.ContextMenu.UI;
|
||||
using Content.Client.Verbs;
|
||||
using Content.Shared.CombatMode;
|
||||
using Content.Shared.Targeting;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Client.UserInterface;
|
||||
|
||||
namespace Content.Client.CombatMode
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(SharedCombatModeComponent))]
|
||||
public sealed class CombatModeComponent : SharedCombatModeComponent
|
||||
{
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
|
||||
public override bool IsInCombatMode
|
||||
{
|
||||
get => base.IsInCombatMode;
|
||||
set
|
||||
{
|
||||
base.IsInCombatMode = value;
|
||||
UpdateHud();
|
||||
}
|
||||
}
|
||||
|
||||
public override TargetingZone ActiveZone
|
||||
{
|
||||
get => base.ActiveZone;
|
||||
set
|
||||
{
|
||||
base.ActiveZone = value;
|
||||
UpdateHud();
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateHud()
|
||||
{
|
||||
if (Owner != _playerManager.LocalPlayer?.ControlledEntity)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
IoCManager.Resolve<IUserInterfaceManager>().GetUIController<ContextMenuUIController>().Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -12,27 +12,36 @@ namespace Content.Client.CombatMode
|
||||
{
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
|
||||
public event Action? LocalPlayerCombatModeUpdated;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<SharedCombatModeComponent, ComponentHandleState>(OnHandleState);
|
||||
SubscribeLocalEvent<CombatModeComponent, ComponentHandleState>(OnHandleState);
|
||||
}
|
||||
|
||||
private void OnHandleState(EntityUid uid, SharedCombatModeComponent component, ref ComponentHandleState args)
|
||||
private void OnHandleState(EntityUid uid, CombatModeComponent component, ref ComponentHandleState args)
|
||||
{
|
||||
if (args.Current is not CombatModeComponentState state)
|
||||
return;
|
||||
|
||||
component.IsInCombatMode = state.IsInCombatMode;
|
||||
component.ActiveZone = state.TargetingZone;
|
||||
UpdateHud(uid);
|
||||
}
|
||||
|
||||
public override void Shutdown()
|
||||
{
|
||||
CommandBinds.Unregister<CombatModeSystem>();
|
||||
base.Shutdown();
|
||||
}
|
||||
|
||||
private void OnTargetingZoneChanged(TargetingZone obj)
|
||||
{
|
||||
EntityManager.RaisePredictiveEvent(new CombatModeSystemMessages.SetTargetZoneMessage(obj));
|
||||
}
|
||||
|
||||
public bool IsInCombatMode()
|
||||
{
|
||||
var entity = _playerManager.LocalPlayer?.ControlledEntity;
|
||||
@@ -43,9 +52,26 @@ namespace Content.Client.CombatMode
|
||||
return IsInCombatMode(entity.Value);
|
||||
}
|
||||
|
||||
private void OnTargetingZoneChanged(TargetingZone obj)
|
||||
public override void SetInCombatMode(EntityUid entity, bool inCombatMode, CombatModeComponent? component = null)
|
||||
{
|
||||
EntityManager.RaisePredictiveEvent(new CombatModeSystemMessages.SetTargetZoneMessage(obj));
|
||||
base.SetInCombatMode(entity, inCombatMode, component);
|
||||
UpdateHud(entity);
|
||||
}
|
||||
|
||||
public override void SetActiveZone(EntityUid entity, TargetingZone zone, CombatModeComponent? component = null)
|
||||
{
|
||||
base.SetActiveZone(entity, zone, component);
|
||||
UpdateHud(entity);
|
||||
}
|
||||
|
||||
private void UpdateHud(EntityUid entity)
|
||||
{
|
||||
if (entity != _playerManager.LocalPlayer?.ControlledEntity)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
LocalPlayerCombatModeUpdated?.Invoke();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user