Remove combat mode component reference (#15206)

This commit is contained in:
DrSmugleaf
2023-04-08 13:16:48 -07:00
committed by GitHub
parent b4164e62b1
commit 34bcd042d1
29 changed files with 126 additions and 159 deletions

View File

@@ -1,46 +0,0 @@
using Content.Client.ContextMenu.UI;
using Content.Client.Verbs;
using Content.Shared.CombatMode;
using Content.Shared.Targeting;
using Robust.Client.Player;
using Robust.Client.UserInterface;
namespace Content.Client.CombatMode
{
[RegisterComponent]
[ComponentReference(typeof(SharedCombatModeComponent))]
public sealed class CombatModeComponent : SharedCombatModeComponent
{
[Dependency] private readonly IPlayerManager _playerManager = default!;
public override bool IsInCombatMode
{
get => base.IsInCombatMode;
set
{
base.IsInCombatMode = value;
UpdateHud();
}
}
public override TargetingZone ActiveZone
{
get => base.ActiveZone;
set
{
base.ActiveZone = value;
UpdateHud();
}
}
private void UpdateHud()
{
if (Owner != _playerManager.LocalPlayer?.ControlledEntity)
{
return;
}
IoCManager.Resolve<IUserInterfaceManager>().GetUIController<ContextMenuUIController>().Close();
}
}
}

View File

@@ -12,27 +12,36 @@ namespace Content.Client.CombatMode
{
[Dependency] private readonly IPlayerManager _playerManager = default!;
public event Action? LocalPlayerCombatModeUpdated;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SharedCombatModeComponent, ComponentHandleState>(OnHandleState);
SubscribeLocalEvent<CombatModeComponent, ComponentHandleState>(OnHandleState);
}
private void OnHandleState(EntityUid uid, SharedCombatModeComponent component, ref ComponentHandleState args)
private void OnHandleState(EntityUid uid, CombatModeComponent component, ref ComponentHandleState args)
{
if (args.Current is not CombatModeComponentState state)
return;
component.IsInCombatMode = state.IsInCombatMode;
component.ActiveZone = state.TargetingZone;
UpdateHud(uid);
}
public override void Shutdown()
{
CommandBinds.Unregister<CombatModeSystem>();
base.Shutdown();
}
private void OnTargetingZoneChanged(TargetingZone obj)
{
EntityManager.RaisePredictiveEvent(new CombatModeSystemMessages.SetTargetZoneMessage(obj));
}
public bool IsInCombatMode()
{
var entity = _playerManager.LocalPlayer?.ControlledEntity;
@@ -43,9 +52,26 @@ namespace Content.Client.CombatMode
return IsInCombatMode(entity.Value);
}
private void OnTargetingZoneChanged(TargetingZone obj)
public override void SetInCombatMode(EntityUid entity, bool inCombatMode, CombatModeComponent? component = null)
{
EntityManager.RaisePredictiveEvent(new CombatModeSystemMessages.SetTargetZoneMessage(obj));
base.SetInCombatMode(entity, inCombatMode, component);
UpdateHud(entity);
}
public override void SetActiveZone(EntityUid entity, TargetingZone zone, CombatModeComponent? component = null)
{
base.SetActiveZone(entity, zone, component);
UpdateHud(entity);
}
private void UpdateHud(EntityUid entity)
{
if (entity != _playerManager.LocalPlayer?.ControlledEntity)
{
return;
}
LocalPlayerCombatModeUpdated?.Invoke();
}
}
}