Context menu tweaks (#10883)
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@@ -21,6 +21,7 @@ using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Utility;
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namespace Content.Client.Verbs
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{
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@@ -130,43 +131,53 @@ namespace Content.Client.Verbs
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// remove any entities in containers
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if ((visibility & MenuVisibility.InContainer) == 0)
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{
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foreach (var entity in entities.ToList())
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for (var i = entities.Count - 1; i >= 0; i--)
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{
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if (!ContainerSystem.IsInSameOrTransparentContainer(player.Value, entity))
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entities.Remove(entity);
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var entity = entities[i];
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if (ContainerSystem.IsInSameOrTransparentContainer(player.Value, entity))
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continue;
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entities.RemoveSwap(i);
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}
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}
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// remove any invisible entities
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if ((visibility & MenuVisibility.Invisible) == 0)
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{
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foreach (var entity in entities.ToList())
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{
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if (!EntityManager.TryGetComponent(entity, out ISpriteComponent? spriteComponent) ||
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!spriteComponent.Visible)
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{
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entities.Remove(entity);
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continue;
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}
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var spriteQuery = GetEntityQuery<SpriteComponent>();
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var tagQuery = GetEntityQuery<TagComponent>();
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if (_tagSystem.HasTag(entity, "HideContextMenu"))
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entities.Remove(entity);
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for (var i = entities.Count - 1; i >= 0; i--)
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{
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var entity = entities[i];
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if (!spriteQuery.TryGetComponent(entity, out var spriteComponent) ||
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!spriteComponent.Visible ||
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_tagSystem.HasTag(entity, "HideContextMenu", tagQuery))
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{
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entities.RemoveSwap(i);
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}
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}
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}
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// Remove any entities that do not have LOS
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if ((visibility & MenuVisibility.NoFov) == 0)
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{
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var playerPos = EntityManager.GetComponent<TransformComponent>(player.Value).MapPosition;
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foreach (var entity in entities.ToList())
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var xformQuery = GetEntityQuery<TransformComponent>();
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var playerPos = xformQuery.GetComponent(player.Value).MapPosition;
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for (var i = entities.Count - 1; i >= 0; i--)
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{
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var entity = entities[i];
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if (!ExamineSystemShared.InRangeUnOccluded(
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playerPos,
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EntityManager.GetComponent<TransformComponent>(entity).MapPosition,
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xformQuery.GetComponent(entity).MapPosition,
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ExamineSystemShared.ExamineRange,
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null))
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{
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entities.Remove(entity);
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entities.RemoveSwap(i);
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}
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}
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}
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@@ -6,7 +6,7 @@
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lifetime: 2
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- type: Sprite
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netsync: false
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drawdepth: Effects
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drawdepth: SmallMobs
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noRot: true
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layers:
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- shader: unshaded
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@@ -14,6 +14,9 @@
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sprite: Effects/atmospherics.rsi
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state: frezon_old
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- type: EffectVisuals
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- type: Tag
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tags:
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- HideContextMenu
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- type: AnimationPlayer
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- type: entity
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@@ -10,6 +10,9 @@
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- shader: unshaded
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map: ["enum.EffectLayers.Unshaded"]
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- type: EffectVisuals
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- type: Tag
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tags:
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- HideContextMenu
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- type: AnimationPlayer
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- type: hitscan
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@@ -13,6 +13,9 @@
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sprite: Objects/Weapons/Guns/Projectiles/projectiles_tg.rsi
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state: impact_bullet
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- type: EffectVisuals
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- type: Tag
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tags:
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- HideContextMenu
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- type: entity
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id: BulletImpactEffectDisabler
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@@ -29,6 +32,9 @@
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sprite: Objects/Weapons/Guns/Projectiles/projectiles_tg.rsi
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state: impact_laser_blue
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- type: EffectVisuals
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- type: Tag
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tags:
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- HideContextMenu
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- type: entity
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id: BulletImpactEffectKinetic
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@@ -45,3 +51,6 @@
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sprite: Effects/arcs.rsi
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state: punch
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- type: EffectVisuals
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- type: Tag
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tags:
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- HideContextMenu
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@@ -13,6 +13,9 @@
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sprite: Objects/Weapons/Guns/Projectiles/projectiles.rsi
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state: muzzle_bullet
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- type: EffectVisuals
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- type: Tag
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tags:
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- HideContextMenu
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- type: AnimationPlayer
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# One bullet to bring them all into the darkness and bind them
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