Fix BodySystem and Gibbing (#20460)
* Fix gibbing & body system Makes it so that bodies no longer have two sets of torso organs and that gibbed bodies get spread around on the floor again. * Actually fix the double torso problem * rootSlot in cameFrom * Remove SetCoordinates inside GibBody() * Don't use entity.RandomOffset() in GibBody() * Gibbing now uses _random.NextVector2()
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@@ -1,4 +1,4 @@
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using Content.Shared.Damage;
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using Content.Shared.Damage;
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using Content.Shared.Movement.Systems;
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using Content.Shared.Standing;
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using Robust.Shared.Containers;
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@@ -50,7 +50,7 @@ public abstract partial class SharedBodySystem : EntitySystem
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// This is blursed
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var slotIndex = containerSlotId.IndexOf(PartSlotContainerIdPrefix, StringComparison.Ordinal);
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if (slotIndex < -1)
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if (slotIndex < 0)
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return null;
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var slotId = containerSlotId.Remove(slotIndex, PartSlotContainerIdPrefix.Length);
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