bagel update (#34572)
* bagel update * Decal fault tolerance * Also fix writes * fix mv cable, decal issues, yar * fix a floor tile and some other shit --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -32,6 +32,8 @@ namespace Content.Shared.Decals
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node.TryGetValue(new ValueDataNode("version"), out var versionNode);
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var version = ((ValueDataNode?) versionNode)?.AsInt() ?? 1;
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Dictionary<Vector2i, DecalChunk> dictionary;
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uint nextIndex = 0;
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var ids = new HashSet<uint>();
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// TODO: Dump this when we don't need support anymore.
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if (version > 1)
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@@ -53,22 +55,31 @@ namespace Content.Shared.Decals
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var chunkOrigin = SharedMapSystem.GetChunkIndices(coords, SharedDecalSystem.ChunkSize);
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var chunk = dictionary.GetOrNew(chunkOrigin);
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var decal = new Decal(coords, data.Id, data.Color, data.Angle, data.ZIndex, data.Cleanable);
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chunk.Decals.Add(dUid, decal);
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nextIndex = Math.Max(nextIndex, dUid);
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// Re-used ID somehow
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// This will bump all IDs by up to 1 but will ensure the map is still readable.
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if (!ids.Add(dUid))
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{
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dUid = nextIndex++;
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ids.Add(dUid);
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}
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chunk.Decals[dUid] = decal;
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}
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}
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}
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else
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{
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dictionary = serializationManager.Read<Dictionary<Vector2i, DecalChunk>>(node, hookCtx, context, notNullableOverride: true);
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}
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uint nextIndex = 0;
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foreach (var decals in dictionary.Values)
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{
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foreach (var uid in decals.Decals.Keys)
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foreach (var decals in dictionary.Values)
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{
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nextIndex = Math.Max(uid, nextIndex);
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foreach (var uid in decals.Decals.Keys)
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{
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nextIndex = Math.Max(uid, nextIndex);
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}
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}
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}
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