* A lot of unfinished work, trying to figure stuff out but it ain't really working * The eye colors finally work on the sprite! * Big refactor for HumanoidProfileEditor, crashes upon making a lobby * Fixed Lobby crashing * Moves the eye selection box to a new tab, which fixes selection the box from going off-screen and not expanding the bars * uncommented something I shouldn't have commented out * Moved eye colors back to the appearance tab, still some ui glitches * Made it possible to scroll in the appearance tab * Added "Eye color:" label * Migrating some deprecated functions into their replacements * Merged two private sealed classes into one public class, removing duplication
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@@ -42,6 +42,17 @@ namespace Content.Shared.GameObjects.Components
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}
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}
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[Serializable, NetSerializable]
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public class EyeColorSelectedMessage : BoundUserInterfaceMessage
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{
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public (byte r, byte g, byte b) EyeColor;
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public EyeColorSelectedMessage((byte r, byte g, byte b) color)
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{
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EyeColor = color;
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}
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}
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[Serializable, NetSerializable]
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public class MagicMirrorInitialDataMessage : BoundUserInterfaceMessage
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{
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@@ -49,13 +60,15 @@ namespace Content.Shared.GameObjects.Components
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public readonly Color FacialHairColor;
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public readonly string HairName;
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public readonly string FacialHairName;
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public readonly Color EyeColor;
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public MagicMirrorInitialDataMessage(Color hairColor, Color facialHairColor, string hairName, string facialHairName)
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public MagicMirrorInitialDataMessage(Color hairColor, Color facialHairColor, string hairName, string facialHairName, Color eyeColor)
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{
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HairColor = hairColor;
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FacialHairColor = facialHairColor;
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HairName = hairName;
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FacialHairName = facialHairName;
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EyeColor = eyeColor;
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}
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}
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}
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