Character eye customization, scroll bar in appearance tab character setup. Fixes #2946 (#3403)

* A lot of unfinished work, trying to figure stuff out but it ain't really working

* The eye colors finally work on the sprite!

* Big refactor for HumanoidProfileEditor, crashes upon making a lobby

* Fixed Lobby crashing

* Moves the eye selection box to a new tab, which fixes selection the box from going off-screen and not expanding the bars

* uncommented something I shouldn't have commented out

* Moved eye colors back to the appearance tab, still some ui glitches

* Made it possible to scroll in the appearance tab

* Added "Eye color:" label

* Migrating some deprecated functions into their replacements

* Merged two private sealed classes into one public class, removing duplication
This commit is contained in:
RemberBL
2021-03-07 20:48:24 +01:00
committed by GitHub
parent b207162b25
commit 343f183b32
6 changed files with 510 additions and 400 deletions

View File

@@ -42,6 +42,17 @@ namespace Content.Shared.GameObjects.Components
}
}
[Serializable, NetSerializable]
public class EyeColorSelectedMessage : BoundUserInterfaceMessage
{
public (byte r, byte g, byte b) EyeColor;
public EyeColorSelectedMessage((byte r, byte g, byte b) color)
{
EyeColor = color;
}
}
[Serializable, NetSerializable]
public class MagicMirrorInitialDataMessage : BoundUserInterfaceMessage
{
@@ -49,13 +60,15 @@ namespace Content.Shared.GameObjects.Components
public readonly Color FacialHairColor;
public readonly string HairName;
public readonly string FacialHairName;
public readonly Color EyeColor;
public MagicMirrorInitialDataMessage(Color hairColor, Color facialHairColor, string hairName, string facialHairName)
public MagicMirrorInitialDataMessage(Color hairColor, Color facialHairColor, string hairName, string facialHairName, Color eyeColor)
{
HairColor = hairColor;
FacialHairColor = facialHairColor;
HairName = hairName;
FacialHairName = facialHairName;
EyeColor = eyeColor;
}
}
}