Fix planet command being ran on existing maps (#21775)

This commit is contained in:
metalgearsloth
2023-12-11 19:51:02 +11:00
committed by GitHub
parent 5cf38a6eb3
commit 342b08418e
6 changed files with 148 additions and 68 deletions

View File

@@ -6,6 +6,7 @@ using Content.Server.Atmos.EntitySystems;
using Content.Server.Decals;
using Content.Server.Ghost.Roles.Components;
using Content.Server.Shuttles.Events;
using Content.Server.Shuttles.Systems;
using Content.Shared.Atmos;
using Content.Shared.Decals;
using Content.Shared.Gravity;
@@ -21,6 +22,9 @@ using Robust.Shared.Console;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Noise;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
@@ -41,8 +45,12 @@ public sealed partial class BiomeSystem : SharedBiomeSystem
[Dependency] private readonly AtmosphereSystem _atmos = default!;
[Dependency] private readonly DecalSystem _decals = default!;
[Dependency] private readonly SharedMapSystem _mapSystem = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly ShuttleSystem _shuttles = default!;
private EntityQuery<BiomeComponent> _biomeQuery;
private EntityQuery<FixturesComponent> _fixturesQuery;
private EntityQuery<TransformComponent> _xformQuery;
private readonly HashSet<EntityUid> _handledEntities = new();
@@ -69,6 +77,8 @@ public sealed partial class BiomeSystem : SharedBiomeSystem
{
base.Initialize();
Log.Level = LogLevel.Debug;
_biomeQuery = GetEntityQuery<BiomeComponent>();
_fixturesQuery = GetEntityQuery<FixturesComponent>();
_xformQuery = GetEntityQuery<TransformComponent>();
SubscribeLocalEvent<BiomeComponent, MapInitEvent>(OnBiomeMapInit);
SubscribeLocalEvent<FTLStartedEvent>(OnFTLStarted);
@@ -92,12 +102,12 @@ public sealed partial class BiomeSystem : SharedBiomeSystem
var query = AllEntityQuery<BiomeComponent>();
while (query.MoveNext(out var biome))
while (query.MoveNext(out var uid, out var biome))
{
if (biome.Template == null || !reloads.Modified.TryGetValue(biome.Template, out var proto))
continue;
SetTemplate(biome, (BiomeTemplatePrototype) proto);
SetTemplate(uid, biome, (BiomeTemplatePrototype) proto);
}
}
@@ -110,29 +120,64 @@ public sealed partial class BiomeSystem : SharedBiomeSystem
private void OnBiomeMapInit(EntityUid uid, BiomeComponent component, MapInitEvent args)
{
if (component.Seed != -1)
return;
if (component.Seed == -1)
{
SetSeed(uid, component, _random.Next());
}
SetSeed(component, _random.Next());
var xform = Transform(uid);
var mapId = xform.MapID;
if (mapId != MapId.Nullspace && TryComp(uid, out MapGridComponent? mapGrid))
{
var setTiles = new List<(Vector2i Index, Tile tile)>();
foreach (var grid in _mapManager.GetAllMapGrids(mapId))
{
var gridUid = grid.Owner;
if (!_fixturesQuery.TryGetComponent(gridUid, out var fixtures))
continue;
// Don't want shuttles flying around now do we.
_shuttles.Disable(gridUid);
var pTransform = _physics.GetPhysicsTransform(gridUid);
foreach (var fixture in fixtures.Fixtures.Values)
{
for (var i = 0; i < fixture.Shape.ChildCount; i++)
{
var aabb = fixture.Shape.ComputeAABB(pTransform, i);
setTiles.Clear();
ReserveTiles(uid, aabb, setTiles);
}
}
}
}
}
public void SetSeed(BiomeComponent component, int seed)
public void SetSeed(EntityUid uid, BiomeComponent component, int seed, bool dirty = true)
{
component.Seed = seed;
Dirty(component);
if (dirty)
Dirty(uid, component);
}
public void ClearTemplate(BiomeComponent component)
public void ClearTemplate(EntityUid uid, BiomeComponent component, bool dirty = true)
{
component.Layers.Clear();
component.Template = null;
Dirty(component);
if (dirty)
Dirty(uid, component);
}
/// <summary>
/// Sets the <see cref="BiomeComponent.Template"/> and refreshes layers.
/// </summary>
public void SetTemplate(BiomeComponent component, BiomeTemplatePrototype template)
public void SetTemplate(EntityUid uid, BiomeComponent component, BiomeTemplatePrototype template, bool dirty = true)
{
component.Layers.Clear();
component.Template = template.ID;
@@ -142,13 +187,14 @@ public sealed partial class BiomeSystem : SharedBiomeSystem
component.Layers.Add(layer);
}
Dirty(component);
if (dirty)
Dirty(uid, component);
}
/// <summary>
/// Adds the specified layer at the specified marker if it exists.
/// </summary>
public void AddLayer(BiomeComponent component, string id, IBiomeLayer addedLayer, int seedOffset = 0)
public void AddLayer(EntityUid uid, BiomeComponent component, string id, IBiomeLayer addedLayer, int seedOffset = 0)
{
for (var i = 0; i < component.Layers.Count; i++)
{
@@ -162,25 +208,19 @@ public sealed partial class BiomeSystem : SharedBiomeSystem
break;
}
Dirty(component);
Dirty(uid, component);
}
public void AddMarkerLayer(BiomeComponent component, string marker)
public void AddMarkerLayer(EntityUid uid, BiomeComponent component, string marker)
{
if (!ProtoManager.HasIndex<BiomeMarkerLayerPrototype>(marker))
{
// TODO: Log when we get a sawmill
return;
}
component.MarkerLayers.Add(marker);
Dirty(component);
Dirty(uid, component);
}
/// <summary>
/// Adds the specified template at the specified marker if it exists, withour overriding every layer.
/// </summary>
public void AddTemplate(BiomeComponent component, string id, BiomeTemplatePrototype template, int seedOffset = 0)
public void AddTemplate(EntityUid uid, BiomeComponent component, string id, BiomeTemplatePrototype template, int seedOffset = 0)
{
for (var i = 0; i < component.Layers.Count; i++)
{
@@ -199,7 +239,7 @@ public sealed partial class BiomeSystem : SharedBiomeSystem
break;
}
Dirty(component);
Dirty(uid, component);
}
private void OnFTLStarted(ref FTLStartedEvent ev)
@@ -258,7 +298,7 @@ public sealed partial class BiomeSystem : SharedBiomeSystem
foreach (var layer in markers)
{
var proto = ProtoManager.Index<BiomeMarkerLayerPrototype>(layer);
var proto = ProtoManager.Index(layer);
var enumerator = new ChunkIndicesEnumerator(area, proto.Size);
while (enumerator.MoveNext(out var chunk))
@@ -273,8 +313,6 @@ public sealed partial class BiomeSystem : SharedBiomeSystem
public override void Update(float frameTime)
{
base.Update(frameTime);
var biomeQuery = GetEntityQuery<BiomeComponent>();
var xformQuery = GetEntityQuery<TransformComponent>();
var biomes = AllEntityQuery<BiomeComponent>();
while (biomes.MoveNext(out var biome))
@@ -286,17 +324,16 @@ public sealed partial class BiomeSystem : SharedBiomeSystem
// Get chunks in range
foreach (var pSession in Filter.GetAllPlayers(_playerManager))
{
if (xformQuery.TryGetComponent(pSession.AttachedEntity, out var xform) &&
if (_xformQuery.TryGetComponent(pSession.AttachedEntity, out var xform) &&
_handledEntities.Add(pSession.AttachedEntity.Value) &&
biomeQuery.TryGetComponent(xform.MapUid, out var biome))
_biomeQuery.TryGetComponent(xform.MapUid, out var biome))
{
var worldPos = _transform.GetWorldPosition(xform, xformQuery);
var worldPos = _transform.GetWorldPosition(xform);
AddChunksInRange(biome, worldPos);
foreach (var layer in biome.MarkerLayers)
{
var layerProto = ProtoManager.Index<BiomeMarkerLayerPrototype>(layer);
var layerProto = ProtoManager.Index(layer);
AddMarkerChunksInRange(biome, worldPos, layerProto);
}
}
@@ -304,18 +341,18 @@ public sealed partial class BiomeSystem : SharedBiomeSystem
foreach (var viewer in pSession.ViewSubscriptions)
{
if (!_handledEntities.Add(viewer) ||
!xformQuery.TryGetComponent(viewer, out xform) ||
!biomeQuery.TryGetComponent(xform.MapUid, out biome))
!_xformQuery.TryGetComponent(viewer, out xform) ||
!_biomeQuery.TryGetComponent(xform.MapUid, out biome))
{
continue;
}
var worldPos = _transform.GetWorldPosition(xform, xformQuery);
var worldPos = _transform.GetWorldPosition(xform);
AddChunksInRange(biome, worldPos);
foreach (var layer in biome.MarkerLayers)
{
var layerProto = ProtoManager.Index<BiomeMarkerLayerPrototype>(layer);
var layerProto = ProtoManager.Index(layer);
AddMarkerChunksInRange(biome, worldPos, layerProto);
}
}
@@ -326,7 +363,7 @@ public sealed partial class BiomeSystem : SharedBiomeSystem
while (loadBiomes.MoveNext(out var gridUid, out var biome, out var grid))
{
// Load new chunks
LoadChunks(biome, gridUid, grid, biome.Seed, xformQuery);
LoadChunks(biome, gridUid, grid, biome.Seed, _xformQuery);
// Unload old chunks
UnloadChunks(biome, gridUid, grid, biome.Seed);
}
@@ -867,10 +904,12 @@ public sealed partial class BiomeSystem : SharedBiomeSystem
if (!Resolve(mapUid, ref metadata))
return;
var biome = EnsureComp<BiomeComponent>(mapUid);
EnsureComp<MapGridComponent>(mapUid);
var biome = (BiomeComponent) EntityManager.ComponentFactory.GetComponent(typeof(BiomeComponent));
seed ??= _random.Next();
SetSeed(biome, seed.Value);
SetTemplate(biome, biomeTemplate);
SetSeed(mapUid, biome, seed.Value, false);
SetTemplate(mapUid, biome, biomeTemplate, false);
AddComp(mapUid, biome, true);
Dirty(mapUid, biome, metadata);
var gravity = EnsureComp<GravityComponent>(mapUid);
@@ -902,7 +941,41 @@ public sealed partial class BiomeSystem : SharedBiomeSystem
};
_atmos.SetMapAtmosphere(mapUid, false, mixture, atmos);
}
EnsureComp<MapGridComponent>(mapUid);
/// <summary>
/// Sets the specified tiles as relevant and marks them as modified.
/// </summary>
public void ReserveTiles(EntityUid mapUid, Box2 bounds, List<(Vector2i Index, Tile Tile)> tiles, BiomeComponent? biome = null, MapGridComponent? mapGrid = null)
{
if (!Resolve(mapUid, ref biome, ref mapGrid, false))
return;
foreach (var tileSet in _mapSystem.GetLocalTilesIntersecting(mapUid, mapGrid, bounds, false))
{
Vector2i chunkOrigin;
HashSet<Vector2i> modified;
// Existing, ignore
if (_mapSystem.TryGetTileRef(mapUid, mapGrid, tileSet.GridIndices, out var existingRef) && !existingRef.Tile.IsEmpty)
{
chunkOrigin = SharedMapSystem.GetChunkIndices(tileSet.GridIndices, ChunkSize) * ChunkSize;
modified = biome.ModifiedTiles.GetOrNew(chunkOrigin);
modified.Add(tileSet.GridIndices);
continue;
}
if (!TryGetBiomeTile(tileSet.GridIndices, biome.Layers, biome.Seed, mapGrid, out var tile))
{
continue;
}
chunkOrigin = SharedMapSystem.GetChunkIndices(tileSet.GridIndices, ChunkSize) * ChunkSize;
modified = biome.ModifiedTiles.GetOrNew(chunkOrigin);
modified.Add(tileSet.GridIndices);
tiles.Add((tileSet.GridIndices, tile.Value));
}
_mapSystem.SetTiles(mapUid, mapGrid, tiles);
}
}