Merge branch 'master' into offmed-staging

This commit is contained in:
Janet Blackquill
2025-11-05 16:52:49 -05:00
1731 changed files with 38109 additions and 46754 deletions

View File

@@ -1,4 +1,3 @@
using System.Linq;
using Content.Shared.NPC.Prototypes;
using Content.Server.Actions;
using Content.Server.Body.Systems;
@@ -10,7 +9,8 @@ using Content.Shared.Anomaly.Components;
using Content.Shared.Armor;
using Content.Shared.Bed.Sleep;
using Content.Shared.Cloning.Events;
using Content.Shared.Damage;
using Content.Shared.Chat;
using Content.Shared.Damage.Systems;
using Content.Shared.Humanoid;
using Content.Shared.Inventory;
using Content.Shared.Mind;
@@ -119,7 +119,7 @@ namespace Content.Server.Zombies
var curTime = _timing.CurTime;
// Hurt the living infected
var query = EntityQueryEnumerator<PendingZombieComponent, DamageableComponent, MobStateComponent>();
var query = EntityQueryEnumerator<PendingZombieComponent, Shared.Damage.Components.DamageableComponent, MobStateComponent>();
while (query.MoveNext(out var uid, out var comp, out var damage, out var mobState))
{
// Process only once per second
@@ -139,12 +139,12 @@ namespace Content.Server.Zombies
? comp.CritDamageMultiplier
: 1f;
_damageable.TryChangeDamage(uid, comp.Damage * multiplier, true, false, damage);
_damageable.ChangeDamage((uid, damage), comp.Damage * multiplier, true, false);
_brainDamage.TryChangeBrainDamage(uid, multiplier / 2f); // Offbrand
}
// Heal the zombified
var zombQuery = EntityQueryEnumerator<ZombieComponent, DamageableComponent, MobStateComponent>();
var zombQuery = EntityQueryEnumerator<ZombieComponent, Shared.Damage.Components.DamageableComponent, MobStateComponent>();
while (zombQuery.MoveNext(out var uid, out var comp, out var damage, out var mobState))
{
// Process only once per second
@@ -161,7 +161,7 @@ namespace Content.Server.Zombies
: 1f;
// Gradual healing for living zombies.
_damageable.TryChangeDamage(uid, comp.PassiveHealing * multiplier, true, false, damage);
_damageable.ChangeDamage((uid, damage), comp.PassiveHealing * multiplier, true, false);
}
}
@@ -238,25 +238,26 @@ namespace Content.Server.Zombies
return MathF.Max(chance, zombieComponent.MinZombieInfectionChance);
}
private void OnMeleeHit(EntityUid uid, ZombieComponent component, MeleeHitEvent args)
private void OnMeleeHit(Entity<ZombieComponent> entity, ref MeleeHitEvent args)
{
if (!TryComp<ZombieComponent>(args.User, out _))
if (!args.IsHit)
return;
if (!args.HitEntities.Any())
return;
var cannotSpread = HasComp<NonSpreaderZombieComponent>(args.User);
foreach (var entity in args.HitEntities)
foreach (var uid in args.HitEntities)
{
if (args.User == entity)
if (args.User == uid)
continue;
if (!TryComp<MobStateComponent>(entity, out var mobState))
if (!TryComp<MobStateComponent>(uid, out var mobState))
continue;
if (HasComp<ZombieComponent>(entity))
if (HasComp<ZombieComponent>(uid) || HasComp<IncurableZombieComponent>(uid))
{
args.BonusDamage = -args.BaseDamage;
// Don't infect, don't deal damage, do not heal from bites, don't pass go!
args.Handled = true;
continue;
}
else if (!HasComp<WoundableComponent>(entity)) // Offbrand
{
@@ -267,14 +268,25 @@ namespace Content.Server.Zombies
}
}
if (_mobState.IsIncapacitated(entity, mobState) && !HasComp<ZombieComponent>(entity) && !HasComp<ZombieImmuneComponent>(entity) && !HasComp<WoundableComponent>(entity)) // Offbrand
if (_mobState.IsAlive(uid, mobState))
{
ZombifyEntity(entity);
args.BonusDamage = -args.BaseDamage;
_damageable.TryChangeDamage(args.User, entity.Comp.HealingOnBite, true, false);
// If we cannot infect the living target, the zed will just heal itself.
if (HasComp<ZombieImmuneComponent>(uid) || cannotSpread || _random.Prob(GetZombieInfectionChance(uid, entity.Comp)))
continue;
EnsureComp<PendingZombieComponent>(uid);
EnsureComp<ZombifyOnDeathComponent>(uid);
}
else if (mobState.CurrentState == MobState.Alive) //heals when zombies bite live entities
else
{
_damageable.TryChangeDamage(uid, component.HealingOnBite, true, false);
if (HasComp<ZombieImmuneComponent>(uid) || cannotSpread)
continue;
// If the target is dead and can be infected, infect.
ZombifyEntity(uid);
args.Handled = true;
}
}
}