Cleanup more SpriteComponent warnings (part 2) (#37522)
* Cleanup warnings in DamageMarkerSystem * Cleanup warnings in CuffableSystem * Cleanup warnings in DeployableTurretSystem * Cleanup warnings in StorageContainerVisualsSystem * Cleanup warnings in ItemMapperSystem * Cleanup warnings in ItemCounterSystem * Cleanup warnings in RandomSpriteSystem * Cleanup warnings in PowerCellSystem * Cleanup warnings in ParticleAcceleratorPartVisualizerSystem * Cleanup warnings in PaperVisualizerSystem * Cleanup warnings in PoweredLightVisualizerSystem * Cleanup warnings in LightBulbSystem * Cleanup warnings in EmergencyLightSystem * Cleanup warnings in DoorSystem * Cleanup warnings in ClockSystem * Cleanup warnings in BuckleSystem * Cleanup warnings in JukeboxSystem
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@@ -9,6 +9,7 @@ namespace Content.Client.PowerCell;
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public sealed class PowerCellSystem : SharedPowerCellSystem
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{
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly SpriteSystem _sprite = default!;
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public override void Initialize()
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{
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@@ -44,19 +45,19 @@ public sealed class PowerCellSystem : SharedPowerCellSystem
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if (args.Sprite == null)
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return;
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if (!args.Sprite.TryGetLayer((int) PowerCellVisualLayers.Unshaded, out var unshadedLayer))
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if (!_sprite.LayerExists((uid, args.Sprite), PowerCellVisualLayers.Unshaded))
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return;
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if (_appearance.TryGetData<byte>(uid, PowerCellVisuals.ChargeLevel, out var level, args.Component))
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{
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if (level == 0)
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{
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unshadedLayer.Visible = false;
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_sprite.LayerSetVisible((uid, args.Sprite), PowerCellVisualLayers.Unshaded, false);
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return;
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}
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unshadedLayer.Visible = true;
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args.Sprite.LayerSetState(PowerCellVisualLayers.Unshaded, $"o{level}");
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_sprite.LayerSetVisible((uid, args.Sprite), PowerCellVisualLayers.Unshaded, false);
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_sprite.LayerSetRsiState((uid, args.Sprite), PowerCellVisualLayers.Unshaded, $"o{level}");
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}
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}
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