Cleanup more SpriteComponent warnings (part 2) (#37522)
* Cleanup warnings in DamageMarkerSystem * Cleanup warnings in CuffableSystem * Cleanup warnings in DeployableTurretSystem * Cleanup warnings in StorageContainerVisualsSystem * Cleanup warnings in ItemMapperSystem * Cleanup warnings in ItemCounterSystem * Cleanup warnings in RandomSpriteSystem * Cleanup warnings in PowerCellSystem * Cleanup warnings in ParticleAcceleratorPartVisualizerSystem * Cleanup warnings in PaperVisualizerSystem * Cleanup warnings in PoweredLightVisualizerSystem * Cleanup warnings in LightBulbSystem * Cleanup warnings in EmergencyLightSystem * Cleanup warnings in DoorSystem * Cleanup warnings in ClockSystem * Cleanup warnings in BuckleSystem * Cleanup warnings in JukeboxSystem
This commit is contained in:
@@ -6,24 +6,26 @@ namespace Content.Client.Paper.UI;
|
||||
|
||||
public sealed class PaperVisualizerSystem : VisualizerSystem<PaperVisualsComponent>
|
||||
{
|
||||
[Dependency] private readonly SpriteSystem _sprite = default!;
|
||||
|
||||
protected override void OnAppearanceChange(EntityUid uid, PaperVisualsComponent component, ref AppearanceChangeEvent args)
|
||||
{
|
||||
if (args.Sprite == null)
|
||||
return;
|
||||
|
||||
if (AppearanceSystem.TryGetData<PaperStatus>(uid, PaperVisuals.Status, out var writingStatus, args.Component))
|
||||
args.Sprite.LayerSetVisible(PaperVisualLayers.Writing, writingStatus == PaperStatus.Written);
|
||||
_sprite.LayerSetVisible((uid, args.Sprite), PaperVisualLayers.Writing, writingStatus == PaperStatus.Written);
|
||||
|
||||
if (AppearanceSystem.TryGetData<string>(uid, PaperVisuals.Stamp, out var stampState, args.Component))
|
||||
{
|
||||
if (stampState != string.Empty)
|
||||
{
|
||||
args.Sprite.LayerSetState(PaperVisualLayers.Stamp, stampState);
|
||||
args.Sprite.LayerSetVisible(PaperVisualLayers.Stamp, true);
|
||||
_sprite.LayerSetRsiState((uid, args.Sprite), PaperVisualLayers.Stamp, stampState);
|
||||
_sprite.LayerSetVisible((uid, args.Sprite), PaperVisualLayers.Stamp, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
args.Sprite.LayerSetVisible(PaperVisualLayers.Stamp, false);
|
||||
_sprite.LayerSetVisible((uid, args.Sprite), PaperVisualLayers.Stamp, false);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user