Highlight "not powered" orange in PowerDevice examine.

Also localizes it.
This commit is contained in:
Pieter-Jan Briers
2019-10-13 17:01:53 +02:00
parent 370f4e140d
commit 33e11c0c3a

View File

@@ -6,7 +6,9 @@ using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects.Components; using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.IoC; using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Log; using Robust.Shared.Log;
using Robust.Shared.Maths;
using Robust.Shared.Serialization; using Robust.Shared.Serialization;
using Robust.Shared.Utility; using Robust.Shared.Utility;
using Robust.Shared.ViewVariables; using Robust.Shared.ViewVariables;
@@ -203,9 +205,15 @@ namespace Content.Server.GameObjects.Components.Power
void IExamine.Examine(FormattedMessage message) void IExamine.Examine(FormattedMessage message)
{ {
var loc = IoCManager.Resolve<ILocalizationManager>();
if (!Powered) if (!Powered)
{ {
message.AddText("The device is not powered."); message.AddText(loc.GetString("The device is "));
message.PushColor(Color.Orange);
message.AddText(loc.GetString("not powered"));
message.Pop();
message.AddText(".");
} }
} }