Move GUI size init into constructor

Setting the initial size in `Initialize` has no effect on the windows size so it's set in the constructor instead.
This commit is contained in:
moneyl
2019-05-24 16:24:32 -04:00
parent f489bee686
commit 338a8e463e
3 changed files with 12 additions and 8 deletions

View File

@@ -1,4 +1,4 @@
using Content.Client.GameObjects.Components.Construction;
using Content.Client.GameObjects.Components.Construction;
using Robust.Client.Interfaces.Graphics;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Maths;
@@ -41,10 +41,7 @@ namespace Content.Client.Construction
private void PerformLayout()
{
Menu = new ConstructionMenu(_displayManager)
{
Size = new Vector2(500.0f, 350.0f)
};
Menu = new ConstructionMenu(_displayManager);
Menu.AddToScreen();
}

View File

@@ -48,7 +48,11 @@ namespace Content.Client.Construction
// This list is flattened in such a way that the top most deepest category is first.
List<CategoryNode> FlattenedCategories;
PlacementManager Placement;
public ConstructionMenu(IDisplayManager displayMan) : base(displayMan) { }
public ConstructionMenu(IDisplayManager displayMan) : base(displayMan)
{
Size = new Vector2(500.0f, 350.0f);
}
protected override void Initialize()
{

View File

@@ -32,7 +32,7 @@ namespace Content.Client.GameObjects.Components.Storage
base.OnAdd();
Window = new StorageWindow(IoCManager.Resolve<IDisplayManager>())
{ StorageEntity = this, Size = new Vector2(180.0f, 320.0f)};
{ StorageEntity = this};
}
public override void OnRemove()
@@ -109,7 +109,10 @@ namespace Content.Client.GameObjects.Components.Storage
private Label Information;
public ClientStorageComponent StorageEntity;
public StorageWindow(IDisplayManager displayMan) : base(displayMan) { }
public StorageWindow(IDisplayManager displayMan) : base(displayMan)
{
Size = new Vector2(180.0f, 320.0f);
}
protected override void Initialize()
{