Move GUI size init into constructor

Setting the initial size in `Initialize` has no effect on the windows size so it's set in the constructor instead.
This commit is contained in:
moneyl
2019-05-24 16:24:32 -04:00
parent f489bee686
commit 338a8e463e
3 changed files with 12 additions and 8 deletions

View File

@@ -32,7 +32,7 @@ namespace Content.Client.GameObjects.Components.Storage
base.OnAdd();
Window = new StorageWindow(IoCManager.Resolve<IDisplayManager>())
{ StorageEntity = this, Size = new Vector2(180.0f, 320.0f)};
{ StorageEntity = this};
}
public override void OnRemove()
@@ -109,7 +109,10 @@ namespace Content.Client.GameObjects.Components.Storage
private Label Information;
public ClientStorageComponent StorageEntity;
public StorageWindow(IDisplayManager displayMan) : base(displayMan) { }
public StorageWindow(IDisplayManager displayMan) : base(displayMan)
{
Size = new Vector2(180.0f, 320.0f);
}
protected override void Initialize()
{