Fix ranged weapon fire rates being stuttery.

Now we just send a fire message to the server every frame. Absolutely terrible!
This commit is contained in:
Pieter-Jan Briers
2020-01-09 00:27:23 +01:00
parent e31078d8ef
commit 33782ed7f3
4 changed files with 6 additions and 22 deletions

View File

@@ -31,15 +31,13 @@ namespace Content.Shared.GameObjects.Components.Weapons.Ranged
}
[Serializable, NetSerializable]
protected class FireMessage : ComponentMessage
protected class SyncFirePosMessage : ComponentMessage
{
public readonly GridCoordinates Target;
public readonly int Tick;
public FireMessage(GridCoordinates target, int tick)
public SyncFirePosMessage(GridCoordinates target)
{
Target = target;
Tick = tick;
}
}
}