Fix ranged weapon fire rates being stuttery.
Now we just send a fire message to the server every frame. Absolutely terrible!
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@@ -31,15 +31,13 @@ namespace Content.Shared.GameObjects.Components.Weapons.Ranged
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}
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[Serializable, NetSerializable]
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protected class FireMessage : ComponentMessage
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protected class SyncFirePosMessage : ComponentMessage
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{
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public readonly GridCoordinates Target;
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public readonly int Tick;
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public FireMessage(GridCoordinates target, int tick)
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public SyncFirePosMessage(GridCoordinates target)
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{
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Target = target;
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Tick = tick;
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}
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}
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}
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