Solution precision fixes (#25199)

* Add test for two chemistry issues

1. rounding issue with reaction processing when making chloral hydrate
2. reliable assert trip due to the ValidateSolution() heat capacity issue.

* Fix FixedPoint2 arithmetic

Fix internal floating point arithmetic in places where it could be avoided.

Fix incorrect rounding mode used in other places (it should always floor, like regular int arithmetic).

I had to add an explicit epsilon value for float -> FixedPoint2 because something like 1.05 is actually like 1.04999 and that'd cause it to be rounded down to 1.04.

This fixes reaction reagent processing in cases where the reagent inputs can't cleanly divide. Previously, when making 30u chloral hydrate by adding the chlorine in 10u increments you'd end up with 0.04 chlorine left over. This was caused by division in the reaction code rounding up in some cases. Changing division here to always round down fixes it.

* Attempt to fix heat capacity precision assert issues.

Fixes #22126

First, we just increase the tolerance of the assert. It was way too low.

Second, actually put a cap on float drift from one-off _heatCapacity changes.

* Fix float -> FixedPoint2 epsilon for negative number, fix tests.

* Fix DamageableTest

* Oh yeah I need to call CleanReturnAsync
This commit is contained in:
Pieter-Jan Briers
2024-02-17 00:54:27 +01:00
committed by GitHub
parent c7870882f6
commit 33611b7094
6 changed files with 232 additions and 49 deletions

View File

@@ -0,0 +1,122 @@
using Content.Server.Chemistry.Containers.EntitySystems;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reaction;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using Robust.Shared.GameObjects;
namespace Content.IntegrationTests.Tests.Chemistry;
[TestFixture]
[TestOf(typeof(ChemicalReactionSystem))]
public sealed class SolutionRoundingTest
{
// This test tests two things:
// * A rounding error in reaction code while I was making chloral hydrate
// * An assert with solution heat capacity calculations that I found a repro for while testing the above.
[TestPrototypes]
private const string Prototypes = @"
- type: entity
id: SolutionRoundingTestContainer
components:
- type: SolutionContainerManager
solutions:
beaker:
maxVol: 100
# This is the Chloral Hydrate recipe fyi.
- type: reagent
id: SolutionRoundingTestReagentA
name: reagent-name-nothing
desc: reagent-desc-nothing
physicalDesc: reagent-physical-desc-nothing
- type: reagent
id: SolutionRoundingTestReagentB
name: reagent-name-nothing
desc: reagent-desc-nothing
physicalDesc: reagent-physical-desc-nothing
- type: reagent
id: SolutionRoundingTestReagentC
name: reagent-name-nothing
desc: reagent-desc-nothing
physicalDesc: reagent-physical-desc-nothing
- type: reagent
id: SolutionRoundingTestReagentD
name: reagent-name-nothing
desc: reagent-desc-nothing
physicalDesc: reagent-physical-desc-nothing
- type: reaction
id: SolutionRoundingTestReaction
impact: Medium
reactants:
SolutionRoundingTestReagentA:
amount: 3
SolutionRoundingTestReagentB:
amount: 1
SolutionRoundingTestReagentC:
amount: 1
products:
SolutionRoundingTestReagentD: 1
";
[Test]
public async Task Test()
{
await using var pair = await PoolManager.GetServerClient();
var server = pair.Server;
var testMap = await pair.CreateTestMap();
Solution solution = default;
Entity<SolutionComponent> solutionEnt = default;
await server.WaitPost(() =>
{
var system = server.System<SolutionContainerSystem>();
var beaker = server.EntMan.SpawnEntity("SolutionRoundingTestContainer", testMap.GridCoords);
system.TryGetSolution(beaker, "beaker", out var newSolutionEnt, out var newSolution);
solutionEnt = newSolutionEnt!.Value;
solution = newSolution!;
system.TryAddSolution(solutionEnt, new Solution("SolutionRoundingTestReagentC", 50));
system.TryAddSolution(solutionEnt, new Solution("SolutionRoundingTestReagentB", 30));
for (var i = 0; i < 9; i++)
{
system.TryAddSolution(solutionEnt, new Solution("SolutionRoundingTestReagentA", 10));
}
});
await server.WaitAssertion(() =>
{
Assert.Multiple(() =>
{
Assert.That(
solution.ContainsReagent("SolutionRoundingTestReagentA", null),
Is.False,
"Solution should not contain reagent A");
Assert.That(
solution.ContainsReagent("SolutionRoundingTestReagentB", null),
Is.False,
"Solution should not contain reagent B");
Assert.That(
solution![new ReagentId("SolutionRoundingTestReagentC", null)].Quantity,
Is.EqualTo((FixedPoint2) 20));
Assert.That(
solution![new ReagentId("SolutionRoundingTestReagentD", null)].Quantity,
Is.EqualTo((FixedPoint2) 30));
});
});
await pair.CleanReturnAsync();
}
}

View File

@@ -170,19 +170,19 @@ namespace Content.IntegrationTests.Tests.Damageable
// Check that damage works properly if it is NOT perfectly divisible among group members // Check that damage works properly if it is NOT perfectly divisible among group members
types = group3.DamageTypes; types = group3.DamageTypes;
damageToDeal = FixedPoint2.New(types.Count * 5 - 1);
damage = new DamageSpecifier(group3, damageToDeal); Assert.That(types, Has.Count.EqualTo(3));
damage = new DamageSpecifier(group3, 14);
sDamageableSystem.TryChangeDamage(uid, damage, true); sDamageableSystem.TryChangeDamage(uid, damage, true);
Assert.Multiple(() => Assert.Multiple(() =>
{ {
Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(damageToDeal)); Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(FixedPoint2.New(14)));
Assert.That(sDamageableComponent.DamagePerGroup[group3.ID], Is.EqualTo(damageToDeal)); Assert.That(sDamageableComponent.DamagePerGroup[group3.ID], Is.EqualTo(FixedPoint2.New(14)));
Assert.That(sDamageableComponent.Damage.DamageDict[type3a.ID], Is.EqualTo(damageToDeal / types.Count)); Assert.That(sDamageableComponent.Damage.DamageDict[type3a.ID], Is.EqualTo(FixedPoint2.New(4.66f)));
Assert.That(sDamageableComponent.Damage.DamageDict[type3b.ID], Is.EqualTo(damageToDeal / types.Count)); Assert.That(sDamageableComponent.Damage.DamageDict[type3b.ID], Is.EqualTo(FixedPoint2.New(4.67f)));
Assert.That(sDamageableComponent.Damage.DamageDict[type3c.ID], Is.EqualTo(FixedPoint2.New(4.67f)));
// last one will get 0.01 less, since its not perfectly divisble by 3
Assert.That(sDamageableComponent.Damage.DamageDict[type3c.ID], Is.EqualTo(damageToDeal / types.Count - 0.01));
}); });
// Heal // Heal
@@ -224,7 +224,7 @@ namespace Content.IntegrationTests.Tests.Damageable
Assert.Multiple(() => Assert.Multiple(() =>
{ {
Assert.That(sDamageableComponent.Damage.DamageDict[type3a.ID], Is.EqualTo(FixedPoint2.New(1.33))); Assert.That(sDamageableComponent.Damage.DamageDict[type3a.ID], Is.EqualTo(FixedPoint2.New(1.34)));
Assert.That(sDamageableComponent.Damage.DamageDict[type3b.ID], Is.EqualTo(FixedPoint2.New(3.33))); Assert.That(sDamageableComponent.Damage.DamageDict[type3b.ID], Is.EqualTo(FixedPoint2.New(3.33)));
Assert.That(sDamageableComponent.Damage.DamageDict[type3c.ID], Is.EqualTo(FixedPoint2.New(0))); Assert.That(sDamageableComponent.Damage.DamageDict[type3c.ID], Is.EqualTo(FixedPoint2.New(0)));
}); });

View File

@@ -92,6 +92,12 @@ namespace Content.Shared.Chemistry.Components
/// </summary> /// </summary>
[ViewVariables] private bool _heatCapacityDirty = true; [ViewVariables] private bool _heatCapacityDirty = true;
[ViewVariables(VVAccess.ReadWrite)]
private int _heatCapacityUpdateCounter;
// This value is arbitrary btw.
private const int HeatCapacityUpdateInterval = 15;
public void UpdateHeatCapacity(IPrototypeManager? protoMan) public void UpdateHeatCapacity(IPrototypeManager? protoMan)
{ {
IoCManager.Resolve(ref protoMan); IoCManager.Resolve(ref protoMan);
@@ -103,6 +109,8 @@ namespace Content.Shared.Chemistry.Components
_heatCapacity += (float) quantity * _heatCapacity += (float) quantity *
protoMan.Index<ReagentPrototype>(reagent.Prototype).SpecificHeat; protoMan.Index<ReagentPrototype>(reagent.Prototype).SpecificHeat;
} }
_heatCapacityUpdateCounter = 0;
} }
public float GetHeatCapacity(IPrototypeManager? protoMan) public float GetHeatCapacity(IPrototypeManager? protoMan)
@@ -112,6 +120,15 @@ namespace Content.Shared.Chemistry.Components
return _heatCapacity; return _heatCapacity;
} }
public void CheckRecalculateHeatCapacity()
{
// For performance, we have a few ways for heat capacity to get modified without a full recalculation.
// To avoid these drifting too much due to float error, we mark it as dirty after N such operations,
// so it will be recalculated.
if (++_heatCapacityUpdateCounter >= HeatCapacityUpdateInterval)
_heatCapacityDirty = true;
}
public float GetThermalEnergy(IPrototypeManager? protoMan) public float GetThermalEnergy(IPrototypeManager? protoMan)
{ {
return GetHeatCapacity(protoMan) * Temperature; return GetHeatCapacity(protoMan) * Temperature;
@@ -165,6 +182,7 @@ namespace Content.Shared.Chemistry.Components
Temperature = solution.Temperature; Temperature = solution.Temperature;
_heatCapacity = solution._heatCapacity; _heatCapacity = solution._heatCapacity;
_heatCapacityDirty = solution._heatCapacityDirty; _heatCapacityDirty = solution._heatCapacityDirty;
_heatCapacityUpdateCounter = solution._heatCapacityUpdateCounter;
ValidateSolution(); ValidateSolution();
} }
@@ -193,7 +211,7 @@ namespace Content.Shared.Chemistry.Components
var cur = _heatCapacity; var cur = _heatCapacity;
_heatCapacityDirty = true; _heatCapacityDirty = true;
UpdateHeatCapacity(null); UpdateHeatCapacity(null);
DebugTools.Assert(MathHelper.CloseTo(_heatCapacity, cur)); DebugTools.Assert(MathHelper.CloseTo(_heatCapacity, cur, tolerance: 0.01));
} }
#endif #endif
} }
@@ -380,7 +398,9 @@ namespace Content.Shared.Chemistry.Components
public void AddReagent(ReagentPrototype proto, ReagentId reagentId, FixedPoint2 quantity) public void AddReagent(ReagentPrototype proto, ReagentId reagentId, FixedPoint2 quantity)
{ {
AddReagent(reagentId, quantity, false); AddReagent(reagentId, quantity, false);
_heatCapacity += quantity.Float() * proto.SpecificHeat; _heatCapacity += quantity.Float() * proto.SpecificHeat;
CheckRecalculateHeatCapacity();
} }
public void AddReagent(ReagentQuantity reagentQuantity) public void AddReagent(ReagentQuantity reagentQuantity)
@@ -419,6 +439,7 @@ namespace Content.Shared.Chemistry.Components
_heatCapacity *= scale; _heatCapacity *= scale;
Volume *= scale; Volume *= scale;
CheckRecalculateHeatCapacity();
for (int i = 0; i < Contents.Count; i++) for (int i = 0; i < Contents.Count; i++)
{ {
@@ -752,6 +773,7 @@ namespace Content.Shared.Chemistry.Components
} }
_heatCapacity += otherSolution._heatCapacity; _heatCapacity += otherSolution._heatCapacity;
CheckRecalculateHeatCapacity();
if (closeTemps) if (closeTemps)
_heatCapacityDirty |= otherSolution._heatCapacityDirty; _heatCapacityDirty |= otherSolution._heatCapacityDirty;
else else

View File

@@ -20,6 +20,9 @@ namespace Content.Shared.FixedPoint
public static FixedPoint2 Epsilon { get; } = new(1); public static FixedPoint2 Epsilon { get; } = new(1);
public static FixedPoint2 Zero { get; } = new(0); public static FixedPoint2 Zero { get; } = new(0);
// This value isn't picked by any proper testing, don't @ me.
private const float FloatEpsilon = 0.00001f;
#if DEBUG #if DEBUG
static FixedPoint2() static FixedPoint2()
{ {
@@ -47,7 +50,17 @@ namespace Content.Shared.FixedPoint
public static FixedPoint2 New(float value) public static FixedPoint2 New(float value)
{ {
return new((int) MathF.Round(value * ShiftConstant, MidpointRounding.AwayFromZero)); return new((int) ApplyFloatEpsilon(value * ShiftConstant));
}
private static float ApplyFloatEpsilon(float value)
{
return value + FloatEpsilon * Math.Sign(value);
}
private static double ApplyFloatEpsilon(double value)
{
return value + FloatEpsilon * Math.Sign(value);
} }
/// <summary> /// <summary>
@@ -60,17 +73,12 @@ namespace Content.Shared.FixedPoint
public static FixedPoint2 New(double value) public static FixedPoint2 New(double value)
{ {
return new((int) Math.Round(value * ShiftConstant, MidpointRounding.AwayFromZero)); return new((int) ApplyFloatEpsilon(value * ShiftConstant));
} }
public static FixedPoint2 New(string value) public static FixedPoint2 New(string value)
{ {
return New(FloatFromString(value)); return New(Parse.Float(value));
}
private static float FloatFromString(string value)
{
return float.Parse(value, CultureInfo.InvariantCulture);
} }
public static FixedPoint2 operator +(FixedPoint2 a) => a; public static FixedPoint2 operator +(FixedPoint2 a) => a;
@@ -85,17 +93,17 @@ namespace Content.Shared.FixedPoint
public static FixedPoint2 operator *(FixedPoint2 a, FixedPoint2 b) public static FixedPoint2 operator *(FixedPoint2 a, FixedPoint2 b)
{ {
return new((int) MathF.Round(b.Value * a.Value / (float) ShiftConstant, MidpointRounding.AwayFromZero)); return new(b.Value * a.Value / ShiftConstant);
} }
public static FixedPoint2 operator *(FixedPoint2 a, float b) public static FixedPoint2 operator *(FixedPoint2 a, float b)
{ {
return new((int) MathF.Round(a.Value * b, MidpointRounding.AwayFromZero)); return new((int) ApplyFloatEpsilon(a.Value * b));
} }
public static FixedPoint2 operator *(FixedPoint2 a, double b) public static FixedPoint2 operator *(FixedPoint2 a, double b)
{ {
return new((int) Math.Round(a.Value * b, MidpointRounding.AwayFromZero)); return new((int) ApplyFloatEpsilon(a.Value * b));
} }
public static FixedPoint2 operator *(FixedPoint2 a, int b) public static FixedPoint2 operator *(FixedPoint2 a, int b)
@@ -105,12 +113,12 @@ namespace Content.Shared.FixedPoint
public static FixedPoint2 operator /(FixedPoint2 a, FixedPoint2 b) public static FixedPoint2 operator /(FixedPoint2 a, FixedPoint2 b)
{ {
return new((int) MathF.Round((ShiftConstant * a.Value) / (float) b.Value, MidpointRounding.AwayFromZero)); return new((int) (ShiftConstant * (long) a.Value / b.Value));
} }
public static FixedPoint2 operator /(FixedPoint2 a, float b) public static FixedPoint2 operator /(FixedPoint2 a, float b)
{ {
return new((int) MathF.Round(a.Value / b, MidpointRounding.AwayFromZero)); return new((int) ApplyFloatEpsilon(a.Value / b));
} }
public static bool operator <=(FixedPoint2 a, int b) public static bool operator <=(FixedPoint2 a, int b)
@@ -185,7 +193,7 @@ namespace Content.Shared.FixedPoint
public readonly int Int() public readonly int Int()
{ {
return (int) ShiftDown(); return Value / ShiftConstant;
} }
// Implicit operators ftw // Implicit operators ftw
@@ -266,7 +274,7 @@ namespace Content.Shared.FixedPoint
if (value == "MaxValue") if (value == "MaxValue")
Value = int.MaxValue; Value = int.MaxValue;
else else
this = New(FloatFromString(value)); this = New(Parse.Float(value));
} }
public override readonly string ToString() => $"{ShiftDown().ToString(CultureInfo.InvariantCulture)}"; public override readonly string ToString() => $"{ShiftDown().ToString(CultureInfo.InvariantCulture)}";

View File

@@ -4,7 +4,7 @@ using NUnit.Framework;
namespace Content.Tests.Shared.Chemistry namespace Content.Tests.Shared.Chemistry
{ {
[TestFixture, TestOf(typeof(FixedPoint2))] [TestFixture, TestOf(typeof(FixedPoint2)), Parallelizable]
public sealed class FixedPoint2_Tests public sealed class FixedPoint2_Tests
{ {
[Test] [Test]
@@ -18,8 +18,11 @@ namespace Content.Tests.Shared.Chemistry
} }
[Test] [Test]
[TestCase(1.001f, "1")] [TestCase(0.999f, "0.99")]
[TestCase(0.999f, "1")] [TestCase(1.005f, "1")]
[TestCase(1.015f, "1.01")]
[TestCase(1.05f, "1.05")]
[TestCase(-1.05f, "-1.05")]
public void FixedPoint2FloatTests(float value, string expected) public void FixedPoint2FloatTests(float value, string expected)
{ {
var result = FixedPoint2.New(value); var result = FixedPoint2.New(value);
@@ -27,8 +30,10 @@ namespace Content.Tests.Shared.Chemistry
} }
[Test] [Test]
[TestCase(1.001d, "1")] [TestCase(0.999, "0.99")]
[TestCase(0.999d, "1")] [TestCase(1.005, "1")]
[TestCase(1.015, "1.01")]
[TestCase(1.05, "1.05")]
public void FixedPoint2DoubleTests(double value, string expected) public void FixedPoint2DoubleTests(double value, string expected)
{ {
var result = FixedPoint2.New(value); var result = FixedPoint2.New(value);
@@ -36,8 +41,10 @@ namespace Content.Tests.Shared.Chemistry
} }
[Test] [Test]
[TestCase("1.005", "1.01")] [TestCase("0.999", "0.99")]
[TestCase("0.999", "1")] [TestCase("1.005", "1")]
[TestCase("1.015", "1.01")]
[TestCase("1.05", "1.05")]
public void FixedPoint2StringTests(string value, string expected) public void FixedPoint2StringTests(string value, string expected)
{ {
var result = FixedPoint2.New(value); var result = FixedPoint2.New(value);
@@ -45,11 +52,9 @@ namespace Content.Tests.Shared.Chemistry
} }
[Test] [Test]
[TestCase(1.001f, 1.001f, "2")] [TestCase(1, 1, "2")]
[TestCase(1.001f, 1.004f, "2")] [TestCase(1.05f, 1, "2.05")]
[TestCase(1f, 1.005f, "2.01")] public void ArithmeticAddition(float aFloat, float bFloat, string expected)
[TestCase(1f, 2.005f, "3.01")]
public void CalculusPlus(float aFloat, float bFloat, string expected)
{ {
var a = FixedPoint2.New(aFloat); var a = FixedPoint2.New(aFloat);
var b = FixedPoint2.New(bFloat); var b = FixedPoint2.New(bFloat);
@@ -60,10 +65,9 @@ namespace Content.Tests.Shared.Chemistry
} }
[Test] [Test]
[TestCase(1.001f, 1.001f, "0")] [TestCase(1, 1, "0")]
[TestCase(1.001f, 1.004f, "0")] [TestCase(1f, 2.5f, "-1.5")]
[TestCase(1f, 2.005f, "-1.01")] public void ArithmeticSubtraction(float aFloat, float bFloat, string expected)
public void CalculusMinus(float aFloat, float bFloat, string expected)
{ {
var a = FixedPoint2.New(aFloat); var a = FixedPoint2.New(aFloat);
var b = FixedPoint2.New(bFloat); var b = FixedPoint2.New(bFloat);
@@ -77,7 +81,8 @@ namespace Content.Tests.Shared.Chemistry
[TestCase(1.001f, 3f, "0.33")] [TestCase(1.001f, 3f, "0.33")]
[TestCase(0.999f, 3f, "0.33")] [TestCase(0.999f, 3f, "0.33")]
[TestCase(2.1f, 3f, "0.7")] [TestCase(2.1f, 3f, "0.7")]
public void CalculusDivision(float aFloat, float bFloat, string expected) [TestCase(0.03f, 2f, "0.01")]
public void ArithmeticDivision(float aFloat, float bFloat, string expected)
{ {
var a = FixedPoint2.New(aFloat); var a = FixedPoint2.New(aFloat);
var b = FixedPoint2.New(bFloat); var b = FixedPoint2.New(bFloat);
@@ -88,9 +93,24 @@ namespace Content.Tests.Shared.Chemistry
} }
[Test] [Test]
[TestCase(1.001f, 0.999f, "1")] [TestCase(1.001f, 3f, "0.33")]
[TestCase(0.999f, 3f, "3")] [TestCase(0.999f, 3f, "0.33")]
public void CalculusMultiplication(float aFloat, float bFloat, string expected) [TestCase(2.1f, 3f, "0.7")]
[TestCase(0.03f, 2f, "0.01")]
[TestCase(1f, 1 / 1.05f, "1.05")]
public void ArithmeticDivisionFloat(float aFloat, float b, string expected)
{
var a = FixedPoint2.New(aFloat);
var result = a / b;
Assert.That($"{result}", Is.EqualTo(expected));
}
[Test]
[TestCase(1, 1, "1")]
[TestCase(1, 3f, "3")]
public void ArithmeticMultiplication(float aFloat, float bFloat, string expected)
{ {
var a = FixedPoint2.New(aFloat); var a = FixedPoint2.New(aFloat);
var b = FixedPoint2.New(bFloat); var b = FixedPoint2.New(bFloat);
@@ -100,6 +120,17 @@ namespace Content.Tests.Shared.Chemistry
Assert.That($"{result}", Is.EqualTo(expected)); Assert.That($"{result}", Is.EqualTo(expected));
} }
[Test]
[TestCase(1, 1, "1")]
[TestCase(1, 1.05f, "1.05")]
public void ArithmeticMultiplicationFloat(float aFloat, float b, string expected)
{
var a = FixedPoint2.New(aFloat);
var result = a * b;
Assert.That($"{result}", Is.EqualTo(expected));
}
[Test] [Test]
[TestCase(0.995f, 100)] [TestCase(0.995f, 100)]
[TestCase(1.005f, 101)] [TestCase(1.005f, 101)]

View File

@@ -121,9 +121,9 @@ namespace Content.Tests.Shared
damageSpec = new(_prototypeManager.Index<DamageGroupPrototype>("Brute"), 4); damageSpec = new(_prototypeManager.Index<DamageGroupPrototype>("Brute"), 4);
Assert.That(damageSpec.DamageDict.TryGetValue("Blunt", out damage)); Assert.That(damageSpec.DamageDict.TryGetValue("Blunt", out damage));
Assert.That(damage, Is.EqualTo(FixedPoint2.New(1.33))); Assert.That(damage, Is.EqualTo(FixedPoint2.New(1.33)));
Assert.That(damageSpec.DamageDict.TryGetValue("Piercing", out damage));
Assert.That(damage, Is.EqualTo(FixedPoint2.New(1.33)));
Assert.That(damageSpec.DamageDict.TryGetValue("Slash", out damage)); Assert.That(damageSpec.DamageDict.TryGetValue("Slash", out damage));
Assert.That(damage, Is.EqualTo(FixedPoint2.New(1.33)));
Assert.That(damageSpec.DamageDict.TryGetValue("Piercing", out damage));
Assert.That(damage, Is.EqualTo(FixedPoint2.New(1.34))); // doesn't divide evenly, so the 0.01 goes to the last one Assert.That(damage, Is.EqualTo(FixedPoint2.New(1.34))); // doesn't divide evenly, so the 0.01 goes to the last one
damageSpec = new(_prototypeManager.Index<DamageTypePrototype>("Piercing"), 4); damageSpec = new(_prototypeManager.Index<DamageTypePrototype>("Piercing"), 4);
@@ -161,7 +161,7 @@ namespace Content.Tests.Shared
Assert.That(damageSpec.DamageDict["Blunt"], Is.EqualTo(FixedPoint2.New(30))); Assert.That(damageSpec.DamageDict["Blunt"], Is.EqualTo(FixedPoint2.New(30)));
Assert.That(damageSpec.DamageDict["Piercing"], Is.EqualTo(FixedPoint2.New(-40))); // resistances don't apply to healing Assert.That(damageSpec.DamageDict["Piercing"], Is.EqualTo(FixedPoint2.New(-40))); // resistances don't apply to healing
Assert.That(!damageSpec.DamageDict.ContainsKey("Slash")); // Reduction reduced to 0, and removed from specifier Assert.That(!damageSpec.DamageDict.ContainsKey("Slash")); // Reduction reduced to 0, and removed from specifier
Assert.That(damageSpec.DamageDict["Radiation"], Is.EqualTo(FixedPoint2.New(65.63))); Assert.That(damageSpec.DamageDict["Radiation"], Is.EqualTo(FixedPoint2.New(65.62)));
} }
// Default damage Yaml // Default damage Yaml