Add placement logs (#18709)
* add placement logs * add tile log type * add support for spawn command a little janky because the log message isn't entirely accurate when it's the result of a command use * move method to ActorSystem.cs * switch to TryGet and outs instead of multiple returns
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@@ -175,7 +175,7 @@ public sealed class FloorTileSystem : EntitySystem
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private void PlaceAt(EntityUid user, EntityUid gridUid, MapGridComponent mapGrid, EntityCoordinates location,
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ushort tileId, SoundSpecifier placeSound, float offset = 0)
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{
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_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(user):actor} placed tile {_tileDefinitionManager[tileId].Name} at {ToPrettyString(gridUid)} {location}");
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_adminLogger.Add(LogType.Tile, LogImpact.Low, $"{ToPrettyString(user):actor} placed tile {_tileDefinitionManager[tileId].Name} at {ToPrettyString(gridUid)} {location}");
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var variant = ((ContentTileDefinition) _tileDefinitionManager[tileId]).PickVariant();
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mapGrid.SetTile(location.Offset(new Vector2(offset, offset)), new Tile(tileId, 0, variant));
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