Convert RandomPlant to entity system (#5952)

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
This commit is contained in:
wrexbe
2022-01-01 21:27:54 -08:00
committed by GitHub
parent b544366fee
commit 332ff89609
2 changed files with 48 additions and 69 deletions

View File

@@ -1,80 +1,22 @@
using System.Collections.Generic;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Content.Server.Plants.Systems;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Random;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Plants.Components
{
[RegisterComponent]
public class RandomPottedPlantComponent : Component, IMapInit
[Friend(typeof(RandomPottedPlantSystem))]
[ComponentProtoName("RandomPottedPlant")]
public class RandomPottedPlantComponent : Component
{
[Dependency] private readonly IEntityManager _entMan = default!;
public override string Name => "RandomPottedPlant";
private static readonly string[] RegularPlantStates;
private static readonly string[] PlasticPlantStates;
[ViewVariables(VVAccess.ReadOnly)]
[DataField("selected")]
private string? _selectedState;
public string? State;
[ViewVariables(VVAccess.ReadOnly)]
[DataField("plastic")]
private bool _plastic;
// for shared string dict, since we don't define these anywhere in content
[UsedImplicitly]
public static readonly string[] plantIdStrings =
{
"plant-01", "plant-02", "plant-03", "plant-04", "plant-05",
"plant-06", "plant-07", "plant-08", "plant-09", "plant-10",
"plant-11", "plant-12", "plant-13", "plant-14", "plant-15",
"plant-16", "plant-17", "plant-18", "plant-19", "plant-20",
"plant-21", "plant-22", "plant-23", "plant-24", "plant-25",
"plant-26", "plant-27", "plant-28", "plant-29", "plant-30",
};
static RandomPottedPlantComponent()
{
// ReSharper disable once StringLiteralTypo
var states = new List<string> {"applebush"};
for (var i = 1; i < 25; i++)
{
states.Add($"plant-{i:D2}");
}
RegularPlantStates = states.ToArray();
states.Clear();
for (var i = 26; i < 30; i++)
{
states.Add($"plant-{i:D2}");
}
PlasticPlantStates = states.ToArray();
}
protected override void Startup()
{
base.Startup();
if (_selectedState != null)
{
_entMan.GetComponent<SpriteComponent>(Owner).LayerSetState(0, _selectedState);
}
}
public void MapInit()
{
var random = IoCManager.Resolve<IRobustRandom>();
var list = _plastic ? PlasticPlantStates : RegularPlantStates;
_selectedState = random.Pick(list);
_entMan.GetComponent<SpriteComponent>(Owner).LayerSetState(0, _selectedState);
}
public bool Plastic;
}
}