Lobby refactor + species loadouts support (#27576)
* Vox stuff * Species loadouts and lobby refactor The control flow for lobby is all over the shop so I pulled it all up from the individual controls so now they handle the bare minimum required and LobbyUIController handles the rest. * a * Bulk changes * a * weh * Character import / export * finalise * woops this stuff too * Also datafield exporting * comments * Review
This commit is contained in:
@@ -6,8 +6,9 @@ namespace Content.Shared.Preferences.Loadouts;
|
||||
/// <summary>
|
||||
/// Specifies the selected prototype and custom data for a loadout.
|
||||
/// </summary>
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class Loadout
|
||||
[Serializable, NetSerializable, DataDefinition]
|
||||
public sealed partial class Loadout
|
||||
{
|
||||
[DataField]
|
||||
public ProtoId<LoadoutPrototype> Prototype;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user