Lobby refactor + species loadouts support (#27576)
* Vox stuff * Species loadouts and lobby refactor The control flow for lobby is all over the shop so I pulled it all up from the individual controls so now they handle the bare minimum required and LobbyUIController handles the rest. * a * Bulk changes * a * weh * Character import / export * finalise * woops this stuff too * Also datafield exporting * comments * Review
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@@ -15,7 +15,7 @@ public sealed partial class JobRequirementLoadoutEffect : LoadoutEffect
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[DataField(required: true)]
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public JobRequirement Requirement = default!;
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public override bool Validate(RoleLoadout loadout, ICommonSession session, IDependencyCollection collection, [NotNullWhen(false)] out FormattedMessage? reason)
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public override bool Validate(HumanoidCharacterProfile profile, RoleLoadout loadout, ICommonSession session, IDependencyCollection collection, [NotNullWhen(false)] out FormattedMessage? reason)
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{
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var manager = collection.Resolve<ISharedPlaytimeManager>();
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var playtimes = manager.GetPlayTimes(session);
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