Lobby refactor + species loadouts support (#27576)
* Vox stuff * Species loadouts and lobby refactor The control flow for lobby is all over the shop so I pulled it all up from the individual controls so now they handle the bare minimum required and LobbyUIController handles the rest. * a * Bulk changes * a * weh * Character import / export * finalise * woops this stuff too * Also datafield exporting * comments * Review
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@@ -14,7 +14,6 @@ using Content.Shared.Humanoid;
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using Content.Shared.Humanoid.Markings;
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using Content.Shared.Preferences;
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using Content.Shared.Preferences.Loadouts;
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using Content.Shared.Preferences.Loadouts.Effects;
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using Microsoft.EntityFrameworkCore;
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using Robust.Shared.Enums;
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using Robust.Shared.Network;
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@@ -253,8 +252,8 @@ namespace Content.Server.Database
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spawnPriority,
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jobs,
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(PreferenceUnavailableMode) profile.PreferenceUnavailable,
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antags.ToList(),
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traits.ToList(),
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antags.ToHashSet(),
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traits.ToHashSet(),
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loadouts
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);
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}
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