Lobby refactor + species loadouts support (#27576)
* Vox stuff * Species loadouts and lobby refactor The control flow for lobby is all over the shop so I pulled it all up from the individual controls so now they handle the bare minimum required and LobbyUIController handles the rest. * a * Bulk changes * a * weh * Character import / export * finalise * woops this stuff too * Also datafield exporting * comments * Review
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@@ -39,32 +39,21 @@ namespace Content.IntegrationTests.Tests.Preferences
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private static HumanoidCharacterProfile CharlieCharlieson()
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{
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return new(
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"Charlie Charlieson",
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"The biggest boy around.",
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"Human",
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21,
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Sex.Male,
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Gender.Epicene,
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new HumanoidCharacterAppearance(
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return new()
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{
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Name = "Charlie Charlieson",
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FlavorText = "The biggest boy around.",
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Species = "Human",
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Age = 21,
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Appearance = new(
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"Afro",
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Color.Aqua,
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"Shaved",
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Color.Aquamarine,
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Color.Azure,
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Color.Beige,
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new ()
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),
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SpawnPriorityPreference.None,
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new Dictionary<string, JobPriority>
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{
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{SharedGameTicker.FallbackOverflowJob, JobPriority.High}
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},
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PreferenceUnavailableMode.StayInLobby,
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new List<string> (),
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new List<string>(),
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new Dictionary<string, RoleLoadout>()
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);
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new ())
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};
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}
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private static ServerDbSqlite GetDb(RobustIntegrationTest.ServerIntegrationInstance server)
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