Lobby refactor + species loadouts support (#27576)

* Vox stuff

* Species loadouts and lobby refactor

The control flow for lobby is all over the shop so I pulled it all up from the individual controls so now they handle the bare minimum required and LobbyUIController handles the rest.

* a

* Bulk changes

* a

* weh

* Character import / export

* finalise

* woops this stuff too

* Also datafield exporting

* comments

* Review
This commit is contained in:
metalgearsloth
2024-05-12 09:18:21 +10:00
committed by GitHub
parent 999d044139
commit 332f54a3ae
49 changed files with 1867 additions and 1563 deletions

View File

@@ -0,0 +1,118 @@
using System.Numerics;
using Content.Client.Stylesheets;
using Content.Client.UserInterface.Controls;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Utility;
namespace Content.Client.Lobby.UI.Roles;
/// <summary>
/// A generic locking selector.
/// </summary>
[GenerateTypedNameReferences]
public sealed partial class RequirementsSelector : BoxContainer
{
private readonly RadioOptions<int> _options;
private readonly StripeBack _lockStripe;
public event Action<int>? OnSelected;
public int Selected => _options.SelectedId;
public RequirementsSelector()
{
RobustXamlLoader.Load(this);
_options = new RadioOptions<int>(RadioOptionsLayout.Horizontal)
{
FirstButtonStyle = StyleBase.ButtonOpenRight,
ButtonStyle = StyleBase.ButtonOpenBoth,
LastButtonStyle = StyleBase.ButtonOpenLeft,
HorizontalExpand = true,
};
//Override default radio option button width
_options.GenerateItem = GenerateButton;
_options.OnItemSelected += args =>
{
_options.Select(args.Id);
OnSelected?.Invoke(args.Id);
};
var requirementsLabel = new Label()
{
Text = Loc.GetString("role-timer-locked"),
Visible = true,
HorizontalAlignment = HAlignment.Center,
StyleClasses = {StyleBase.StyleClassLabelSubText},
};
_lockStripe = new StripeBack()
{
Visible = false,
HorizontalExpand = true,
HasMargins = false,
MouseFilter = MouseFilterMode.Stop,
Children =
{
requirementsLabel
}
};
}
/// <summary>
/// Actually adds the controls.
/// </summary>
public void Setup((string, int)[] items, string title, int titleSize, string? description, TextureRect? icon = null)
{
foreach (var (text, value) in items)
{
_options.AddItem(Loc.GetString(text), value);
}
TitleLabel.Text = title;
TitleLabel.MinSize = new Vector2(titleSize, 0f);
TitleLabel.ToolTip = description;
if (icon != null)
{
AddChild(icon);
icon.SetPositionFirst();
}
OptionsContainer.AddChild(_options);
OptionsContainer.AddChild(_lockStripe);
}
public void LockRequirements(FormattedMessage requirements)
{
var tooltip = new Tooltip();
tooltip.SetMessage(requirements);
_lockStripe.TooltipSupplier = _ => tooltip;
_lockStripe.Visible = true;
_options.Visible = false;
}
public void UnlockRequirements()
{
_lockStripe.Visible = false;
_options.Visible = true;
}
private Button GenerateButton(string text, int value)
{
return new Button
{
Text = text,
MinWidth = 90,
HorizontalExpand = true,
};
}
public void Select(int id)
{
_options.Select(id);
}
}