Lobby refactor + species loadouts support (#27576)
* Vox stuff * Species loadouts and lobby refactor The control flow for lobby is all over the shop so I pulled it all up from the individual controls so now they handle the bare minimum required and LobbyUIController handles the rest. * a * Bulk changes * a * weh * Character import / export * finalise * woops this stuff too * Also datafield exporting * comments * Review
This commit is contained in:
55
Content.Client/Lobby/UI/Loadouts/LoadoutWindow.xaml.cs
Normal file
55
Content.Client/Lobby/UI/Loadouts/LoadoutWindow.xaml.cs
Normal file
@@ -0,0 +1,55 @@
|
||||
using Content.Client.UserInterface.Controls;
|
||||
using Content.Shared.Preferences;
|
||||
using Content.Shared.Preferences.Loadouts;
|
||||
using Robust.Client.AutoGenerated;
|
||||
using Robust.Client.UserInterface.XAML;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Client.Lobby.UI.Loadouts;
|
||||
|
||||
[GenerateTypedNameReferences]
|
||||
public sealed partial class LoadoutWindow : FancyWindow
|
||||
{
|
||||
public event Action<ProtoId<LoadoutGroupPrototype>, ProtoId<LoadoutPrototype>>? OnLoadoutPressed;
|
||||
public event Action<ProtoId<LoadoutGroupPrototype>, ProtoId<LoadoutPrototype>>? OnLoadoutUnpressed;
|
||||
|
||||
private List<LoadoutGroupContainer> _groups = new();
|
||||
|
||||
public HumanoidCharacterProfile Profile;
|
||||
|
||||
public LoadoutWindow(HumanoidCharacterProfile profile, RoleLoadout loadout, RoleLoadoutPrototype proto, ICommonSession session, IDependencyCollection collection)
|
||||
{
|
||||
RobustXamlLoader.Load(this);
|
||||
Profile = profile;
|
||||
var protoManager = collection.Resolve<IPrototypeManager>();
|
||||
|
||||
foreach (var group in proto.Groups)
|
||||
{
|
||||
if (!protoManager.TryIndex(group, out var groupProto))
|
||||
continue;
|
||||
|
||||
var container = new LoadoutGroupContainer(profile, loadout, protoManager.Index(group), session, collection);
|
||||
LoadoutGroupsContainer.AddTab(container, Loc.GetString(groupProto.Name));
|
||||
_groups.Add(container);
|
||||
|
||||
container.OnLoadoutPressed += args =>
|
||||
{
|
||||
OnLoadoutPressed?.Invoke(group, args);
|
||||
};
|
||||
|
||||
container.OnLoadoutUnpressed += args =>
|
||||
{
|
||||
OnLoadoutUnpressed?.Invoke(group, args);
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public void RefreshLoadouts(RoleLoadout loadout, ICommonSession session, IDependencyCollection collection)
|
||||
{
|
||||
foreach (var group in _groups)
|
||||
{
|
||||
group.RefreshLoadouts(Profile, loadout, session, collection);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user