Lobby refactor + species loadouts support (#27576)
* Vox stuff * Species loadouts and lobby refactor The control flow for lobby is all over the shop so I pulled it all up from the individual controls so now they handle the bare minimum required and LobbyUIController handles the rest. * a * Bulk changes * a * weh * Character import / export * finalise * woops this stuff too * Also datafield exporting * comments * Review
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Content.Client/Lobby/IClientPreferencesManager.cs
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21
Content.Client/Lobby/IClientPreferencesManager.cs
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using Content.Shared.Preferences;
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namespace Content.Client.Lobby
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{
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public interface IClientPreferencesManager
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{
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event Action OnServerDataLoaded;
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bool ServerDataLoaded => Settings != null;
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GameSettings? Settings { get; }
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PlayerPreferences? Preferences { get; }
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void Initialize();
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void SelectCharacter(ICharacterProfile profile);
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void SelectCharacter(int slot);
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void UpdateCharacter(ICharacterProfile profile, int slot);
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void CreateCharacter(ICharacterProfile profile);
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void DeleteCharacter(ICharacterProfile profile);
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void DeleteCharacter(int slot);
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}
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}
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