Lobby refactor + species loadouts support (#27576)

* Vox stuff

* Species loadouts and lobby refactor

The control flow for lobby is all over the shop so I pulled it all up from the individual controls so now they handle the bare minimum required and LobbyUIController handles the rest.

* a

* Bulk changes

* a

* weh

* Character import / export

* finalise

* woops this stuff too

* Also datafield exporting

* comments

* Review
This commit is contained in:
metalgearsloth
2024-05-12 09:18:21 +10:00
committed by GitHub
parent 999d044139
commit 332f54a3ae
49 changed files with 1867 additions and 1563 deletions

View File

@@ -0,0 +1,21 @@
using Content.Shared.Preferences;
namespace Content.Client.Lobby
{
public interface IClientPreferencesManager
{
event Action OnServerDataLoaded;
bool ServerDataLoaded => Settings != null;
GameSettings? Settings { get; }
PlayerPreferences? Preferences { get; }
void Initialize();
void SelectCharacter(ICharacterProfile profile);
void SelectCharacter(int slot);
void UpdateCharacter(ICharacterProfile profile, int slot);
void CreateCharacter(ICharacterProfile profile);
void DeleteCharacter(ICharacterProfile profile);
void DeleteCharacter(int slot);
}
}