Lobby refactor + species loadouts support (#27576)
* Vox stuff * Species loadouts and lobby refactor The control flow for lobby is all over the shop so I pulled it all up from the individual controls so now they handle the bare minimum required and LobbyUIController handles the rest. * a * Bulk changes * a * weh * Character import / export * finalise * woops this stuff too * Also datafield exporting * comments * Review
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@@ -2,23 +2,20 @@ using Content.Client.Administration.Managers;
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using Content.Client.Changelog;
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using Content.Client.Chat.Managers;
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using Content.Client.Clickable;
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using Content.Client.Options;
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using Content.Client.Eui;
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using Content.Client.GhostKick;
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using Content.Client.Info;
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using Content.Client.Launcher;
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using Content.Client.Parallax.Managers;
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using Content.Client.Players.PlayTimeTracking;
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using Content.Client.Preferences;
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using Content.Client.Screenshot;
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using Content.Client.Fullscreen;
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using Content.Client.Stylesheets;
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using Content.Client.Viewport;
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using Content.Client.Voting;
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using Content.Shared.Administration;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Module;
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using Content.Client.Guidebook;
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using Content.Client.Lobby;
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using Content.Client.Replay;
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using Content.Shared.Administration.Managers;
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using Content.Shared.Players.PlayTimeTracking;
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