Remove gun .Owners (#14585)
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@@ -36,20 +36,24 @@ public sealed class GunSpreadOverlay : Overlay
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var player = _player.LocalPlayer?.ControlledEntity;
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if (player == null ||
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!_entManager.TryGetComponent<TransformComponent>(player, out var xform)) return;
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!_entManager.TryGetComponent<TransformComponent>(player, out var xform))
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{
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return;
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}
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var mapPos = xform.MapPosition;
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if (mapPos.MapId == MapId.Nullspace) return;
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if (mapPos.MapId == MapId.Nullspace)
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return;
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var gun = _guns.GetGun(player.Value);
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if (gun == null) return;
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if (!_guns.TryGetGun(player.Value, out var gunUid, out var gun))
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return;
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var mouseScreenPos = _input.MouseScreenPosition;
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var mousePos = _eye.ScreenToMap(mouseScreenPos);
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if (mapPos.MapId != mousePos.MapId) return;
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if (mapPos.MapId != mousePos.MapId)
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return;
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// (☞゚ヮ゚)☞
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var maxSpread = gun.MaxAngle;
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