Clothing visualization sets RSI and state atomically.
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@@ -127,8 +127,7 @@ namespace Content.Client.GameObjects
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{
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var (rsi, state) = data.Value;
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_sprite.LayerSetVisible(slot, true);
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_sprite.LayerSetRSI(slot, rsi);
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_sprite.LayerSetState(slot, state);
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_sprite.LayerSetState(slot, state, rsi);
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if (slot == Slots.INNERCLOTHING)
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{
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