Replaces PowerReceiver's C# event with a ComponentMessage (#2888)
Co-authored-by: py01 <pyronetics01@gmail.com>
This commit is contained in:
@@ -1,4 +1,4 @@
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#nullable enable
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#nullable enable
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using System;
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using System.Linq;
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using System.Threading.Tasks;
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@@ -95,14 +95,20 @@ namespace Content.Server.GameObjects.Components.Kitchen
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UserInterface.OnReceiveMessage += UserInterfaceOnReceiveMessage;
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}
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if (Owner.TryGetComponent(out PowerReceiverComponent? receiver))
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{
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receiver.OnPowerStateChanged += OnPowerStateChanged;
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}
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_audioSystem = EntitySystem.Get<AudioSystem>();
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}
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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{
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base.HandleMessage(message, component);
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switch (message)
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{
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case PowerChangedMessage powerChanged:
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OnPowerStateChanged(powerChanged);
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break;
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}
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}
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public override void OnRemove()
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{
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base.OnRemove();
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@@ -110,11 +116,6 @@ namespace Content.Server.GameObjects.Components.Kitchen
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{
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UserInterface.OnReceiveMessage -= UserInterfaceOnReceiveMessage;
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}
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if (Owner.TryGetComponent(out PowerReceiverComponent? receiver))
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{
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receiver.OnPowerStateChanged -= OnPowerStateChanged;
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}
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}
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private void UserInterfaceOnReceiveMessage(ServerBoundUserInterfaceMessage message)
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@@ -166,7 +167,7 @@ namespace Content.Server.GameObjects.Components.Kitchen
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}
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}
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private void OnPowerStateChanged(object? sender, PowerStateEventArgs e)
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private void OnPowerStateChanged(PowerChangedMessage e)
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{
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_uiDirty = true;
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}
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