Replaces PowerReceiver's C# event with a ComponentMessage (#2888)

Co-authored-by: py01 <pyronetics01@gmail.com>
This commit is contained in:
py01
2021-01-03 09:13:01 -06:00
committed by GitHub
parent 914a214a19
commit 32f04fd7ca
19 changed files with 182 additions and 181 deletions

View File

@@ -1,4 +1,4 @@
#nullable enable
#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
@@ -80,11 +80,6 @@ namespace Content.Server.GameObjects.Components.Chemistry
_beakerContainer =
ContainerManagerComponent.Ensure<ContainerSlot>($"{Name}-reagentContainerContainer", Owner);
if (Owner.TryGetComponent(out PowerReceiverComponent? receiver))
{
receiver.OnPowerStateChanged += OnPowerChanged;
}
//BufferSolution = Owner.BufferSolution
BufferSolution.Solution = new Solution();
BufferSolution.MaxVolume = ReagentUnit.New(1000);
@@ -92,7 +87,18 @@ namespace Content.Server.GameObjects.Components.Chemistry
UpdateUserInterface();
}
private void OnPowerChanged(object? sender, PowerStateEventArgs e)
public override void HandleMessage(ComponentMessage message, IComponent? component)
{
base.HandleMessage(message, component);
switch (message)
{
case PowerChangedMessage powerChanged:
OnPowerChanged(powerChanged);
break;
}
}
private void OnPowerChanged(PowerChangedMessage e)
{
UpdateUserInterface();
}