Adds atmos helpers, welding tool now lights up fires
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25
Content.Server/Atmos/AtmosHelpers.cs
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25
Content.Server/Atmos/AtmosHelpers.cs
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@@ -0,0 +1,25 @@
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using Content.Server.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Map;
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#nullable enable
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namespace Content.Server.Atmos
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{
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public static class AtmosHelpers
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{
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public static TileAtmosphere? GetTileAtmosphere(this GridCoordinates coordinates)
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{
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var gridAtmos = EntitySystem.Get<AtmosphereSystem>().GetGridAtmosphere(coordinates.GridID);
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return gridAtmos?.GetTile(coordinates);
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}
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public static TileAtmosphere? GetTileAtmosphere(this MapIndices indices, GridId gridId)
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{
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var gridAtmos = EntitySystem.Get<AtmosphereSystem>().GetGridAtmosphere(gridId);
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return gridAtmos?.GetTile(indices);
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}
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}
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}
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@@ -1,6 +1,8 @@
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#nullable enable
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#nullable enable
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using System;
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using System;
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using Content.Server.Atmos;
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using Content.Server.GameObjects.Components.Chemistry;
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using Content.Server.GameObjects.Components.Chemistry;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.GameObjects.EntitySystems.Click;
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using Content.Server.GameObjects.EntitySystems.Click;
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using Content.Server.Interfaces.GameObjects.Components.Interaction;
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using Content.Server.Interfaces.GameObjects.Components.Interaction;
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using Content.Server.Interfaces;
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using Content.Server.Interfaces;
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@@ -19,6 +21,7 @@ using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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using Robust.Shared.ViewVariables;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects.Systems;
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namespace Content.Server.GameObjects.Components.Interactable
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namespace Content.Server.GameObjects.Components.Interactable
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{
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{
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@@ -179,6 +182,10 @@ namespace Content.Server.GameObjects.Components.Interactable
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PlaySoundCollection("WelderOn", -5);
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PlaySoundCollection("WelderOn", -5);
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_welderSystem.Subscribe(this);
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_welderSystem.Subscribe(this);
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Owner.Transform.GridPosition
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.GetTileAtmosphere()?.HotspotExpose(700f, 50f, true);
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return true;
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return true;
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}
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}
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