Cleanup internals (#12719)

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
This commit is contained in:
metalgearsloth
2022-11-23 19:26:51 +11:00
committed by GitHub
parent 8cb1226476
commit 32ba8e4f9d
2 changed files with 66 additions and 103 deletions

View File

@@ -19,35 +19,7 @@ public sealed class ToggleInternals : IAlertClick
{
public void AlertClicked(EntityUid player)
{
var entManager = IoCManager.Resolve<IEntityManager>();
if (!entManager.TryGetComponent<InternalsComponent>(player, out var internals)) return;
var popups = entManager.EntitySysManager.GetEntitySystem<PopupSystem>();
var internalsSystem = entManager.EntitySysManager.GetEntitySystem<InternalsSystem>();
// Toggle off if they're on
if (internalsSystem.AreInternalsWorking(internals))
{
internalsSystem.DisconnectTank(internals);
return;
}
// If they're not on then check if we have a mask to use
if (internals.BreathToolEntity == null)
{
popups.PopupEntity(Loc.GetString("internals-no-breath-tool"), player, Filter.Entities(player));
return;
}
var tank = internalsSystem.FindBestGasTank(internals);
if (tank == null)
{
popups.PopupEntity(Loc.GetString("internals-no-tank"), player, Filter.Entities(player));
return;
}
entManager.EntitySysManager.GetEntitySystem<GasTankSystem>().ConnectToInternals(tank);
var internalsSystem = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<InternalsSystem>();
internalsSystem.ToggleInternals(player, player, false);
}
}

View File

@@ -8,7 +8,6 @@ using Content.Shared.Inventory;
using Robust.Shared.Containers;
using Robust.Shared.Prototypes;
using Content.Shared.Verbs;
using Robust.Server.GameObjects;
using Content.Server.Popups;
using Robust.Shared.Player;
using Content.Server.DoAfter;
@@ -21,11 +20,11 @@ public sealed class InternalsSystem : EntitySystem
[Dependency] private readonly IPrototypeManager _protoManager = default!;
[Dependency] private readonly AlertsSystem _alerts = default!;
[Dependency] private readonly AtmosphereSystem _atmos = default!;
[Dependency] private readonly DoAfterSystem _doAfter = default!;
[Dependency] private readonly GasTankSystem _gasTank = default!;
[Dependency] private readonly HandsSystem _hands = default!;
[Dependency] private readonly InventorySystem _inventory = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly DoAfterSystem _doAfter = default!;
public override void Initialize()
{
@@ -35,8 +34,8 @@ public sealed class InternalsSystem : EntitySystem
SubscribeLocalEvent<InternalsComponent, ComponentStartup>(OnInternalsStartup);
SubscribeLocalEvent<InternalsComponent, ComponentShutdown>(OnInternalsShutdown);
SubscribeLocalEvent<InternalsComponent, GetVerbsEvent<InteractionVerb>>(OnGetInteractionVerbs);
SubscribeLocalEvent<ToggleOtherInternalsCompleteEvent>(OnToggleOtherInternalsComplete);
SubscribeLocalEvent<ToggleOtherInternalsCancelledEvent>(OnToggleOtherInternalCanceled);
SubscribeLocalEvent<InternalsComponent, ToggleOtherInternalsCompleteEvent>(OnToggleOtherInternalsComplete);
SubscribeLocalEvent<InternalsComponent, ToggleOtherInternalsCancelledEvent>(OnToggleOtherInternalCanceled);
}
private void OnGetInteractionVerbs(EntityUid uid, InternalsComponent component, GetVerbsEvent<InteractionVerb> args)
@@ -44,63 +43,11 @@ public sealed class InternalsSystem : EntitySystem
if (!args.CanAccess || !args.CanInteract || args.Hands == null)
return;
if (!EntityManager.TryGetComponent<ActorComponent?>(args.User, out var actor))
return;
InteractionVerb verb = new()
{
Act = () =>
{
var entManager = IoCManager.Resolve<IEntityManager>();
if (!entManager.TryGetComponent<InternalsComponent>(uid, out var internals)) return;
// Toggle off if they're on
if (AreInternalsWorking(component))
{
DisconnectTank(component);
return;
}
// If they're not on then check if we have a mask to use
if (component.BreathToolEntity == null)
{
_popupSystem.PopupEntity(Loc.GetString("internals-no-breath-tool"), args.User, Filter.Entities(args.User));
return;
}
var tank = FindBestGasTank(component);
if (tank == null)
{
_popupSystem.PopupEntity(Loc.GetString("internals-no-tank"), args.User, Filter.Entities(args.User));
return;
}
// Is the target not you? If yes, use a do-after to give them time to respond.
if (args.User != args.Target)
{
component.CancelToken = new CancellationTokenSource();
_doAfter.DoAfter(new DoAfterEventArgs(args.User, component.Delay, component.CancelToken.Token, args.Target)
{
BreakOnUserMove = true,
BreakOnDamage = true,
BreakOnStun = true,
BreakOnTargetMove = true,
MovementThreshold = 0.1f,
BroadcastFinishedEvent = new ToggleOtherInternalsCompleteEvent()
{
Component = component,
User = args.User,
Target = args.Target,
Tank = tank
},
BroadcastCancelledEvent = new ToggleOtherInternalsCancelledEvent()
{
Component = component,
}
});
return;
}
entManager.EntitySysManager.GetEntitySystem<GasTankSystem>().ConnectToInternals(tank);
ToggleInternals(uid, args.User, false, component);
},
Message = Loc.GetString("action-description-internals-toggle"),
IconTexture = "/Textures/Interface/VerbIcons/dot.svg.192dpi.png",
@@ -110,17 +57,66 @@ public sealed class InternalsSystem : EntitySystem
args.Verbs.Add(verb);
}
private void OnToggleOtherInternalsComplete(ToggleOtherInternalsCompleteEvent ev)
public void ToggleInternals(EntityUid uid, EntityUid user, bool force, InternalsComponent? internals = null)
{
ev.Component.CancelToken = null;
var entManager = IoCManager.Resolve<IEntityManager>();
if (ev.Tank != null)
entManager.EntitySysManager.GetEntitySystem<GasTankSystem>().ConnectToInternals(ev.Tank);
if (!Resolve(uid, ref internals, false))
{
return;
}
// Toggle off if they're on
if (AreInternalsWorking(internals))
{
DisconnectTank(internals);
return;
}
// If they're not on then check if we have a mask to use
if (internals.BreathToolEntity == null)
{
_popupSystem.PopupEntity(Loc.GetString("internals-no-breath-tool"), uid, Filter.Entities(user));
return;
}
var tank = FindBestGasTank(internals);
if (tank == null)
{
_popupSystem.PopupEntity(Loc.GetString("internals-no-tank"), uid, Filter.Entities(user));
return;
}
// Is the target not you? If yes, use a do-after to give them time to respond.
if (!force && uid != user)
{
internals.CancelToken?.Cancel();
internals.CancelToken = new CancellationTokenSource();
_doAfter.DoAfter(new DoAfterEventArgs(user, internals.Delay, internals.CancelToken.Token, uid)
{
BreakOnUserMove = true,
BreakOnDamage = true,
BreakOnStun = true,
BreakOnTargetMove = true,
MovementThreshold = 0.1f,
TargetFinishedEvent = new ToggleOtherInternalsCompleteEvent(user, tank),
TargetCancelledEvent = new ToggleOtherInternalsCancelledEvent(),
});
return;
}
_gasTank.ConnectToInternals(tank);
}
private static void OnToggleOtherInternalCanceled(ToggleOtherInternalsCancelledEvent ev)
private void OnToggleOtherInternalsComplete(EntityUid uid, InternalsComponent component, ToggleOtherInternalsCompleteEvent ev)
{
ev.Component.CancelToken = null;
component.CancelToken = null;
ToggleInternals(uid, ev.User, true, component);
}
private static void OnToggleOtherInternalCanceled(EntityUid uid, InternalsComponent component, ToggleOtherInternalsCancelledEvent ev)
{
component.CancelToken = null;
}
private void OnInternalsStartup(EntityUid uid, InternalsComponent component, ComponentStartup args)
@@ -269,16 +265,11 @@ public sealed class InternalsSystem : EntitySystem
return null;
}
private sealed class ToggleOtherInternalsCompleteEvent : EntityEventArgs
private readonly record struct ToggleOtherInternalsCompleteEvent(EntityUid User, GasTankComponent Tank)
{
public InternalsComponent Component = default!;
public EntityUid User { get; init; }
public EntityUid Target { get; init; }
public GasTankComponent? Tank { get; init; }
public readonly EntityUid User = User;
public readonly GasTankComponent Tank = Tank;
}
private sealed class ToggleOtherInternalsCancelledEvent : EntityEventArgs
{
public InternalsComponent Component = default!;
}
private readonly record struct ToggleOtherInternalsCancelledEvent;
}