Cargo Mail System (#35429)
* shitcode init * biocoding, SpawnTableOnUse, Moving shit to shared * server :( * fixes * ok works * Discard changes to Content.Shared/Interaction/Events/GettingUsedAttemptEvent.cs * Discard changes to Content.Shared/Forensics/Components/FingerprintMaskComponent.cs * Discard changes to Content.Shared/Forensics/Components/FingerprintComponent.cs * Discard changes to Content.Server/Forensics/Systems/ForensicsSystem.cs * Discard changes to Content.Server/StationRecords/Systems/StationRecordsSystem.cs * Discard changes to Content.Server/Storage/EntitySystems/SpawnItemsOnUseSystem.cs * Discard changes to Content.Shared/Interaction/Events/GettingUsedAttemptEvent.cs * big stuff * preperation * temperory spawning thing for testing * Update CargoDeliveryDataComponent.cs * kinda proper spawning idk god save me * cleanup (kinda) * preparation 2.0 * stuff i think * entity table work * renames * spawn ratio based on players * comment * letter tables * more spam * package tables * comment * biocodedn't * builds correctly * cleaning * Update deliveries_tables.yml * labels * package sprites * mail teleporter * revert testing value * fix test * fix other test * i love tests * mail teleporter enabled by default * random cooldowns * fixtures * Discard changes to Content.Shared/FingerprintReader/FingerprintReaderComponent.cs * Discard changes to Content.Shared/FingerprintReader/FingerprintReaderSystem.cs * Discard changes to Content.Shared/Interaction/Events/GettingUsedAttemptEvent.cs * Discard changes to Resources/Locale/en-US/fingerprint-reader/fingerprint-reader.ftl * clean * fuck paper scrap * oops * fuck SpawnTableOnUse * mail teleporter board in QM locker + addressed review * oops * clean * sound on delivery spawn * address review * partial review address * partial review addressing * addressing partial review * pratarial revivew address * misprediction hell * stuff * more stuff * unrelated * TODO * link * partial review * DirtyField --------- Co-authored-by: Milon <milonpl.git@proton.me>
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Content.Server/Delivery/DeliverySystem.cs
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85
Content.Server/Delivery/DeliverySystem.cs
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using Content.Server.Cargo.Components;
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using Content.Server.Cargo.Systems;
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using Content.Server.Station.Systems;
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using Content.Server.StationRecords.Systems;
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using Content.Shared.Delivery;
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using Content.Shared.FingerprintReader;
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using Content.Shared.Labels.EntitySystems;
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using Content.Shared.StationRecords;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Containers;
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namespace Content.Server.Delivery;
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/// <summary>
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/// System for managing deliveries spawned by the mail teleporter.
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/// This covers for mail spawning, as well as granting cargo money.
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/// </summary>
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public sealed partial class DeliverySystem : SharedDeliverySystem
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{
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[Dependency] private readonly CargoSystem _cargo = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly StationRecordsSystem _records = default!;
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[Dependency] private readonly StationSystem _station = default!;
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[Dependency] private readonly FingerprintReaderSystem _fingerprintReader = default!;
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[Dependency] private readonly SharedLabelSystem _label = default!;
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[Dependency] private readonly SharedContainerSystem _container = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<DeliveryComponent, MapInitEvent>(OnMapInit);
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InitializeSpawning();
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}
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private void OnMapInit(Entity<DeliveryComponent> ent, ref MapInitEvent args)
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{
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_container.EnsureContainer<Container>(ent, ent.Comp.Container);
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var stationId = _station.GetStationInMap(Transform(ent).MapID);
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if (stationId == null)
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return;
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_records.TryGetRandomRecord<GeneralStationRecord>(stationId.Value, out var entry);
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if (entry == null)
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return;
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ent.Comp.RecipientName = entry.Name;
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ent.Comp.RecipientJobTitle = entry.JobTitle;
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ent.Comp.RecipientStation = stationId.Value;
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_appearance.SetData(ent, DeliveryVisuals.JobIcon, entry.JobIcon);
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_label.Label(ent, ent.Comp.RecipientName);
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if (TryComp<FingerprintReaderComponent>(ent, out var reader) && entry.Fingerprint != null)
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{
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_fingerprintReader.AddAllowedFingerprint((ent.Owner, reader), entry.Fingerprint);
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}
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Dirty(ent);
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}
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protected override void GrantSpesoReward(Entity<DeliveryComponent?> ent)
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{
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if (!Resolve(ent, ref ent.Comp))
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return;
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if (!TryComp<StationBankAccountComponent>(ent.Comp.RecipientStation, out var account))
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return;
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_cargo.UpdateBankAccount(ent, account, ent.Comp.SpesoReward);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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UpdateSpawner(frameTime);
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}
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}
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