Make body parts properly use containers for mechanisms (#2290)
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@@ -17,8 +17,6 @@ namespace Content.Shared.GameObjects.Components.Body.Behavior
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/// </summary>
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IMechanism? Mechanism { get; }
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void Update(float frameTime);
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/// <summary>
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/// Called when the containing <see cref="IBodyPart"/> is attached to a
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/// <see cref="IBody"/>.
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