Make body parts properly use containers for mechanisms (#2290)

This commit is contained in:
DrSmugleaf
2020-10-18 11:20:10 +02:00
committed by GitHub
parent 34e0330187
commit 32138958ce
4 changed files with 19 additions and 19 deletions

View File

@@ -17,8 +17,6 @@ namespace Content.Shared.GameObjects.Components.Body.Behavior
/// </summary>
IMechanism? Mechanism { get; }
void Update(float frameTime);
/// <summary>
/// Called when the containing <see cref="IBodyPart"/> is attached to a
/// <see cref="IBody"/>.