CollidableComponent and ICollideableComponent namespace was changed in the engine.

Minor code cleanup.
This commit is contained in:
Acruid
2020-01-11 14:12:20 -08:00
parent 51f7f14c08
commit 32103979ed
15 changed files with 32 additions and 28 deletions

View File

@@ -2,14 +2,11 @@
using Content.Server.Interfaces.GameObjects.Components.Movement;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.Container;
using Robust.Server.Interfaces.GameObjects;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
@@ -20,11 +17,12 @@ namespace Content.Server.GameObjects.Components.Movement
{
[RegisterComponent]
[ComponentReference(typeof(IMoverComponent))]
class ShuttleControllerComponent : Component, IMoverComponent
internal class ShuttleControllerComponent : Component, IMoverComponent
{
[Dependency] IMapManager mapManager;
[Dependency] IEntityManager entityManager;
[Dependency] IGameTiming gameTiming;
#pragma warning disable 649
[Dependency] private readonly IMapManager _mapManager;
[Dependency] private readonly IEntityManager _entityManager;
#pragma warning restore 649
private bool _movingUp;
private bool _movingDown;
@@ -37,7 +35,7 @@ namespace Content.Server.GameObjects.Components.Movement
public float WalkMoveSpeed { get; set; } = 8;
public float SprintMoveSpeed { get; set; }
public bool Sprinting { get; set; }
public Vector2 VelocityDir { get; }
public Vector2 VelocityDir { get; } = Vector2.Zero;
public GridCoordinates LastPosition { get; set; }
public float StepSoundDistance { get; set; }
@@ -45,7 +43,7 @@ namespace Content.Server.GameObjects.Components.Movement
{
var gridId = Owner.Transform.GridID;
if (mapManager.TryGetGrid(gridId, out var grid) && entityManager.TryGetEntity(grid.GridEntityId, out var gridEntity))
if (_mapManager.TryGetGrid(gridId, out var grid) && _entityManager.TryGetEntity(grid.GridEntityId, out var gridEntity))
{
//TODO: Switch to shuttle component
if (!gridEntity.TryGetComponent(out PhysicsComponent physComp))