CollidableComponent and ICollideableComponent namespace was changed in the engine.

Minor code cleanup.
This commit is contained in:
Acruid
2020-01-11 14:12:20 -08:00
parent 51f7f14c08
commit 32103979ed
15 changed files with 32 additions and 28 deletions

View File

@@ -27,7 +27,7 @@ namespace Content.Server.GameObjects
/// <summary>
/// Map of ALL POSSIBLE damage states to the threshold enum value that will trigger them, normal state wont be triggered by this value but is a default that is fell back onto
/// </summary>
public static Dictionary<ThresholdType, DamageState> StateThresholdMap = new Dictionary<ThresholdType, DamageState>()
public static Dictionary<ThresholdType, IDamageState> StateThresholdMap = new Dictionary<ThresholdType, IDamageState>()
{
{ ThresholdType.None, new NormalState() },
{ ThresholdType.Critical, new CriticalState() },