CollidableComponent and ICollideableComponent namespace was changed in the engine.
Minor code cleanup.
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@@ -27,7 +27,7 @@ namespace Content.Server.GameObjects
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/// <summary>
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/// Map of ALL POSSIBLE damage states to the threshold enum value that will trigger them, normal state wont be triggered by this value but is a default that is fell back onto
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/// </summary>
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public static Dictionary<ThresholdType, DamageState> StateThresholdMap = new Dictionary<ThresholdType, DamageState>()
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public static Dictionary<ThresholdType, IDamageState> StateThresholdMap = new Dictionary<ThresholdType, IDamageState>()
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{
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{ ThresholdType.None, new NormalState() },
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{ ThresholdType.Critical, new CriticalState() },
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