CollidableComponent and ICollideableComponent namespace was changed in the engine.

Minor code cleanup.
This commit is contained in:
Acruid
2020-01-11 14:12:20 -08:00
parent 51f7f14c08
commit 32103979ed
15 changed files with 32 additions and 28 deletions

View File

@@ -1,6 +1,7 @@
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Components.Mobs;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server.GameObjects
@@ -8,7 +9,7 @@ namespace Content.Server.GameObjects
/// <summary>
/// Defines the blocking effect of each damage state, and what effects to apply upon entering or exiting the state
/// </summary>
public interface DamageState : IActionBlocker
public interface IDamageState : IActionBlocker
{
void EnterState(IEntity entity);
@@ -20,7 +21,7 @@ namespace Content.Server.GameObjects
/// <summary>
/// Standard state that a species is at with no damage or negative effect
/// </summary>
public struct NormalState : DamageState
public struct NormalState : IDamageState
{
public void EnterState(IEntity entity)
{
@@ -71,7 +72,7 @@ namespace Content.Server.GameObjects
/// <summary>
/// A state in which you are disabled from acting due to damage
/// </summary>
public struct CriticalState : DamageState
public struct CriticalState : IDamageState
{
public void EnterState(IEntity entity)
{
@@ -122,7 +123,7 @@ namespace Content.Server.GameObjects
/// <summary>
/// A damage state which will allow ghosting out of mobs
/// </summary>
public struct DeadState : DamageState
public struct DeadState : IDamageState
{
public void EnterState(IEntity entity)
{