CollidableComponent and ICollideableComponent namespace was changed in the engine.
Minor code cleanup.
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.GameObjects;
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@@ -81,7 +81,7 @@ namespace Content.Server.GameObjects.Components.Medical
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_userInterface.SetState(newState);
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}
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private MedicalScannerStatus GetStatusFromDamageState(DamageState damageState)
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private MedicalScannerStatus GetStatusFromDamageState(IDamageState damageState)
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{
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switch (damageState)
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{
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